Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 847401477279923622 (custom seed) 70 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Was an Initiate of Gozag. Quit the game on level 4 of the Dungeon. The game lasted 00:01:10 (1031 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1031, Time: 00:01:11 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 6/12 EV: 12 Int: 31 God: Gozag Gold: 240 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . k - staff of the Onslaught {rCorr Conj Fire} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of the Mage {Wiz Archmagi} HPRegen 0.24/turn j - +6 ring of intelligence MPRegen 0.13/turn %: wizardry (x1), archmagi @: very slightly contaminated A: no striking features a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 5955 gold pieces. You spent 663 gold pieces at shops. You paid 5052 gold pieces to Gozag. Inventory: Hand Weapons d - a +1 dagger of speed Armour a - a +0 robe (worn) Magical Staves k - the staff of the Onslaught (weapon) {rCorr Conj Fire} (You acquired it in the Ecumenical Temple) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery c - a +6 ring of strength h - the ring of the Mage (left hand) {Wiz Archmagi} (You bought it in a shop in the Ecumenical Temple) [ring of wizardry] Wiz: It improves your spell success rate. Archmagi: It increases the power of your magical spells. j - a +6 ring of intelligence (right hand) Scrolls e - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} m - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations + Level 0.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Alch 26% 3d14 8% 4 p - Passwall Erth 10% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 20% N/A 3% 2 Swiftness Air 10% N/A 7% 3 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 8% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26887 Temple (1/1) D:5 Zot: 5719 Lair: D:8-11 Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Sif Muna Trog Wu Jian Xom Yredelemnul Zin The Shining One Shops: Temple [==:[ Message History There is a staircase to the Ecumenical Temple here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Passwall Adjust to which letter? p - Passwall Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Searing Ray Adjust to which letter? b - Searing Ray Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You miscast Passwall. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/12 mp. Casting: Passwall (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Passwall (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You now have 6/12 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.....##.# #.#....<..... +.....##.# #.#.......... #.....##.# #.########### #.....##.# #.# #.######.# #.#### #.######.# #....# #....>...# ####.# ##################.# .........@........# ################### There were no monsters in sight! Vanquished Creatures A jelly (D:4) An iguana (D:5) An adder (D:5) 3 goblins 2 ball pythons (D:4) A bat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:4 | Noticed a jelly 199 | D:4 | Killed a jelly 200 | D:4 | Reached skill level 5 in Conjurations 200 | D:4 | Reached XP level 2. HP: 13/15 MP: 6/9 200 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 236 | D:4 | Learned a level 3 spell: Passwall 337 | D:5 | Entered Level 5 of the Dungeon 455 | D:5 | Learned a level 2 spell: Searing Ray 503 | D:5 | Found a staircase to the Ecumenical Temple. 507 | Temple | Entered the Ecumenical Temple 509 | Temple | Identified 5 scrolls of acquirement 509 | Temple | Acquired 1169 gold pieces 536 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 560 | Temple | Acquired 1115 gold pieces 578 | Temple | Acquired 1170 gold pieces 585 | Temple | Acquired 1290 gold pieces 587 | Temple | Acquired 1130 gold pieces 777 | Temple | Bought the ring of the Mage {Wiz Archmagi} for 663 gold | pieces 777 | Temple | Found the ring of the Mage {Wiz Archmagi} 785 | D:5 | Reached XP level 4. HP: 22/24 MP: 6/12 812 | D:5 | You fall into a shaft and drop 2 floors! 990 | Temple | Acquired the staff of the Onslaught {rCorr Conj Fire} 1024 | D:4 | Learned a level 4 spell: Fulminant Prism 1031 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, feat_on_display, due_unseen_surprise D:2: minmay_roachtagon, layout_basic, kennysheep_path_1, minmay_tetromino_s4 D:3: layout_loops_ring, lemuel_tele_altar, mainiacjoe_overflow_cross_hatched, minmay_snake_closets, uniq_jessica D:4: layout_basic, demons_altar, gammafunk_ghost_grave D:5: layout_cave_pools, minmay_temple_entry_trees, nrook_mini_backslash, kennysheep_small_square D:6: layout_basic, nicolae_hexahallways, grunt_ministairs_1 D:7: layout_gridville, hangedman_decor_clover_reticule, eino_small_chamber_without_monster, hangedman_decor_opposing, kb_rosetta D:8: layout_loops_ring, fiery_altar_vehumet, hellmonk_lair_entry_icy, serial_shops, shop Temple: regret_index_temple_generic_petals Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 1 || 3 Cast: Magic Dart | 6 | || 6 Passwall | 7 | 1 || 8 Searing Ray | 2 | || 2 Invoke: Call Merchant | 5 | || 5 Use: Scroll | 5 | 1 || 6 Stab: Sleeping | 2 | || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2