Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 98 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:43 (1111 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1111, Time: 00:02:43 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 44% Magic: 13/13 EV: 12 Int: 25 God: Gold: 43 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} f - 3 scrolls of acquirement {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic g - 2 potions of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of haste {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10874 Altars: Shops: D:2 [ Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An endoplasm comes into view. MP restored: 13 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a hand axe. MP restored: 13 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. You see here a +0 spear. There is a stone staircase leading down here. Found a stone staircase leading up. There is an open door here. Found a stone staircase leading up. There is an open door here. You see here a +0 leather armour. There is an open door here. Done exploring. Done exploring. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......<..# #......(.##.... #..........# #..[.....##.... #..........# #...(....##.... #..........# #........##.... #..........# ####.............. ###..........###........#......## ...).........'..........+......'> ..#..........###.....##.#......#. #∩############..@######.#......#. #.## #≈≈~~~≈≈≈# #.#......#. #..# ####...######.#..>...#. ##.## #####.....## #.##.#......#. ##..# #.........# #.##.#......#. ###.# #.........# #.##.########. # #.###..÷..########.##.# ###. #...#..............##.# #... ###.#......##########.# #... There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 2 adders (D:2) A dart slug (D:2) A bat (D:2) 4 endoplasms 2 goblins (D:2) 4 hobgoblins A quokka (D:2) 2 ball pythons 2 frilled lizards (D:2) A kobold (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 480 | D:2 | Noticed a scorpion 608 | D:2 | Learned a level 2 spell: Searing Ray 623 | D:2 | Killed a scorpion 624 | D:2 | Reached skill level 5 in Conjurations 624 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/11 624 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 821 | D:2 | Reached skill level 5 in Spellcasting 1111 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | 14 || 43 Searing Ray | 1 | || 1 Use: Potion | 2 | || 2 Armour: Robe | 3 | || 3 Dodge: Dodged | 5 | || 5