Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 264 Psyclone the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 4 of the Dungeon. The game lasted 00:03:48 (1249 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1249, Time: 00:03:48 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 98% Magic: 1/15 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: on fire, glowing A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting + Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 11% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22773 Temple (1/1) D:4 Zot: 5962 Altars: Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Trog Wu Jian Xom Zin The Shining One Shops: D:2 [ Message History You now have 5/15 mp. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. You now have 4/15 mp. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. You now have 3/15 mp. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. You finish channelling your searing ray. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You now have 2/15 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 88% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! You take 4 damage, and have 23/28 hp. You now have 0/15 mp. You are on fire! Without enough magic to sustain it, your searing ray dissipates. The liquid fire burns you! You take 2 damage, and have 21/28 hp. The liquid fire burns you! You take 5 damage, and have 16/28 hp. The liquid fire burns you! You take 6 damage, and have 10/28 hp. MASSIVE DAMAGE!! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/28 hp. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/28 hp. The liquid fire burns you! You die... .. # #......... .# #. ?.#.†...... ) .. #......).. # ##.# #. #....... .# .......# # #.....B##.## #.##.#.# .# ##.....##g #.##.#.##.#.# ##.......... ..........#...######..####...#.## ..........# #...@..†.######...... B.........# ######..#.....)...... ..........#########...####.# #... ....................[...#..#.##.# ..#.....#########.#..........##.# #####...#### ##...#.#.#...#..##.. #......# #.)###.#..#.#....##. #...##.# #.####.#...>...#..#. ###.(..###......#..#.#..##... There were no monsters in sight! Vanquished Creatures A black bear (D:4) 2 bombardier beetles (D:4) A jelly (D:4) 2 gnolls (D:3) 2 adders A dart slug (D:4) 10 orcs An endoplasm (D:1) A goblin (D:2) 6 hobgoblins 2 ball pythons 3 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 771 | D:4 | Found a staircase to the Ecumenical Temple. 779 | Temple | Entered the Ecumenical Temple 889 | D:4 | Noticed an ogre 995 | D:4 | Reached XP level 4. HP: 24/24 MP: 4/12 1037 | D:4 | Reached skill level 5 in Spellcasting 1210 | D:4 | Noticed a black bear 1216 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/14 1219 | D:4 | Killed a black bear 1225 | D:4 | Learned a level 4 spell: Fulminant Prism 1230 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1249 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 24 | 10 || 34 Searing Ray | 7 | 5 || 12 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 13 | 4 || 17