Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 39 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:00:21 (612 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 612, Time: 00:00:21 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 10/10 EV: 12 Int: 24 God: Gold: 49 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 3 scrolls of acquirement {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 14% 2 Gell's Gravitas Tloc 5% N/A 28% 3 Teleport Other Tloc 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17373 Altars: Shops: D:2 [ Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You now have 1/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 0/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. An adder comes into view. An orc priest comes into view. It is wielding a +0 war axe. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#..#g##.#...... #...o...#..#.#......# #......... #.#..#.#.### #........#.#.#......... #........#[#.#....#.### #......?.g.....g..#.... #...................... #.......##........#S... #.....@................ #####.....#......##.### #.....#####+###)# #.....# #.# #)# #.....#####.# #)# #...........###.# #...............# #....####.......# #....#............. You could see an orc priest (asleep) and a gnoll (wandering). Vanquished Creatures 2 gnolls (D:3) 4 orcs (D:3) An endoplasm (D:1) A goblin (D:2) 4 hobgoblins A ball python (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 474 | D:3 | Reached skill level 5 in Conjurations 474 | D:3 | Reached XP level 3. HP: 19/19 MP: 1/10 612 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 14 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 12