Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 60 Psyclone the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Slain by a jelly (3 damage) ... on level 4 of the Dungeon. The game lasted 00:01:05 (794 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 794, Time: 00:01:06 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 9/11 EV: 12 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} Potions g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 14% 2 Gell's Gravitas Tloc 5% N/A 28% 3 Teleport Other Tloc 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23190 Temple: D:4-7 Altars: Shops: D:2 [ Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (lightly wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The orc shouts! The kobold shouts! You now have 4/11 mp. An orc comes into view. It is wielding a +0 club. You now have 3/11 mp. The searing ray hits the orc. The orc is lightly wounded. The orc shouts! You now have 2/11 mp. The searing ray hits the jelly. The jelly is moderately wounded. The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. You finish channelling your searing ray. The jelly hits you. You are splashed with acid! You take 10 damage, and have 9/19 hp. MASSIVE DAMAGE!! You now have 1/11 mp. Magic courses through your body. The jelly hits you. You are splashed with acid. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/19 hp. MASSIVE DAMAGE!! MP restored: 11 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc closely misses you. The jelly hits you. You die... ############### ########...$.........# #....................# #..##.#.##.###.####..# #..##.#.##.###.####..# #..##................# #..##.#.#.##.###.##..# #.....#.......o@..[..# #..##.#.#.#.##J#.##..# #..##...#.$..KB..##..# #..##.#.. (..#.#.....# #.....#.#..$...#.##... #..##....... #...# ... #..##.#.##.# #.#.# #.......... .. .. #..##.###. # You could see a bombardier beetle, a jelly, an orc and a kobold. Vanquished Creatures 2 gnolls (D:3) An adder (D:3) A dart slug (D:4) 9 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 794 | D:4 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 12