Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 189 Psyclone the Conjurer (level 5, 3/28 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Quit the game on level 6 of the Dungeon. The game lasted 00:00:48 (823 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 823, Time: 00:00:49 Health: 3/28 AC: 2 Str: 4 XL: 5 Next: 40% Magic: 5/15 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: mildly poisoned (3 -> 2) A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26984 Temple: D:4-7 Altars: Shops: D:2 [ Message History You are poisoned. The water moccasin poisons you! You take 1 damage, and have 23/24 hp. You now have 9/12 mp. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! The water moccasin misses you. You take 10 damage, and have 13/24 hp. MASSIVE DAMAGE!! You now have 8/12 mp. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. You take 7 damage, and have 6/24 hp. MASSIVE DAMAGE!! You now have 5/12 mp. The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 6! You have reached level 5! You take 1 damage, and have 5/28 hp. You now have 4/15 mp. You feel sick. You take 1 damage, and have 4/28 hp. You feel sick. You take 1 damage, and have 3/28 hp. Found a runed fluorescent wand. You feel sick. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...%........$ ##............. #............. # #.##......#.#... #. ####..##.#... . ##........ #...###.# ##..## #.@.# #.#.# ... .<# #... #)# ...## .# ...# .# .... .# #/# There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 813 | D:6 | Noticed a water moccasin 819 | D:6 | Killed a water moccasin 820 | D:6 | Reached skill level 5 in Spellcasting 820 | D:6 | Reached skill level 6 in Conjurations 820 | D:6 | Reached XP level 5. HP: 5/28 MP: 4/15 823 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 7 | 2 || 9 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 12 | 3 || 15