Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 205 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Quit the game on level 6 of the Dungeon. The game lasted 00:02:03 (1006 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1006, Time: 00:02:03 Health: 28/28 AC: 2 Str: 4 XL: 5 Next: 52% Magic: 15/15 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26801 Temple: D:4-7 Altars: Shops: D:2 [ Message History Health restored: 28 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (asleep, 100% to hit) The searing ray hits the shadow imp. The shadow imp is severely wounded. The shadow imp shouts, "Get thee gone, thou delicate flat-headed nothing!" (Press . to maintain the ray.) You now have 13/15 mp. The searing ray hits the shadow imp. You kill the shadow imp! You now have 12/15 mp. You start resting. Magic restored. MP restored: 15 Found a scroll labelled ABBUAKLY BUSM. Found a war axe. k - a scroll labelled ABBUAKLY BUSM This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. An ogre comes into view. It is wielding a +0 giant spiked club. Found 4 stones. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The ogre shouts! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .# ).# .# ..# .# ..# .# #.# .######.# . ......#.# ... .####.#.############..... ## #...........@...O...# ################.(..# ..# # You could see an ogre. Vanquished Creatures A water moccasin (D:6) A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) A shadow imp (D:6) A white imp (D:6) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 813 | D:6 | Noticed a water moccasin 819 | D:6 | Killed a water moccasin 820 | D:6 | Reached skill level 5 in Spellcasting 820 | D:6 | Reached skill level 6 in Conjurations 820 | D:6 | Reached XP level 5. HP: 5/28 MP: 4/15 996 | D:6 | Learned a level 4 spell: Fulminant Prism 1001 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 1001 | D:6 | Noticed an ogre 1006 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 7 | 4 || 11 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 12 | 3 || 15