Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 205 Psyclone the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Slain by an ogre ... wielding a +0 giant spiked club (11 damage) ... on level 6 of the Dungeon. The game lasted 00:00:15 (1004 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1004, Time: 00:00:16 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 52% Magic: 13/15 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 d - Fulminant Prism Conj/Alch 11% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26802 Temple: D:4-7 Altars: Shops: D:2 [ Message History The magic dart hits the ogre! The ogre is heavily wounded. You now have 12/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. You now have 11/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. You now have 10/15 mp. An ogre is nearby! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You completely miss the ogre. The ogre is severely wounded. You barely miss the ogre. The ogre is severely wounded. The ogre barely misses you. You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is severely wounded. You hit the ogre but do no damage. The ogre is severely wounded. The ogre misses you. You can't go down here! You take 22 damage, and have 6/28 hp. MASSIVE DAMAGE!! You can't go down here! The ogre hits you with a +0 giant spiked club! You die... #..##.### #......# ).# ##.....# ..# #.....# ..# ##....# #.# ###....######.# ................#.# .######....####.#.############.. ###### #.@O.............. ################.( You could see an ogre. Vanquished Creatures A water moccasin (D:6) A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) A shadow imp (D:6) A white imp (D:6) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 813 | D:6 | Noticed a water moccasin 819 | D:6 | Killed a water moccasin 820 | D:6 | Reached skill level 5 in Spellcasting 820 | D:6 | Reached skill level 6 in Conjurations 820 | D:6 | Reached XP level 5. HP: 5/28 MP: 4/15 977 | D:6 | Learned a level 4 spell: Fulminant Prism 982 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 982 | D:6 | Noticed an ogre 1004 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 5 || 5 Cast: Magic Dart | 18 | 5 || 23 Searing Ray | 7 | 4 || 11 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 12 | 5 || 17