Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 205 Psyclone the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 6 of the Dungeon. The game lasted 00:00:11 (971 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 971, Time: 00:00:12 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 52% Magic: 11/15 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 d - Fulminant Prism Conj/Alch 11% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26835 Temple: D:4-7 Altars: Shops: D:2 [ Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. You now have 13/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You now have 12/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You now have 11/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. You now have 10/15 mp. An ogre is nearby! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .### ...# ).# ...# ..# ...# ..# ...# #.# ...######.# ........#.# ...####.#.############.. #### #.........@O...... ################.( You could see an ogre. Vanquished Creatures A water moccasin (D:6) A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) A shadow imp (D:6) A white imp (D:6) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 813 | D:6 | Noticed a water moccasin 819 | D:6 | Killed a water moccasin 820 | D:6 | Reached skill level 5 in Spellcasting 820 | D:6 | Reached skill level 6 in Conjurations 820 | D:6 | Reached XP level 5. HP: 5/28 MP: 4/15 958 | D:6 | Learned a level 4 spell: Fulminant Prism 963 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 963 | D:6 | Noticed an ogre 971 | D:6 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 18 | 5 || 23 Searing Ray | 7 | 4 || 11 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 12 | 3 || 15