Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 197 Psyclone the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Killed by nerve-wracking pain ... invoked by a shadow imp (14 damage) ... on level 6 of the Dungeon. The game lasted 00:00:10 (910 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 910, Time: 00:00:11 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 46% Magic: 11/15 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 12% 2 Gell's Gravitas Tloc 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26896 Temple: D:4-7 Altars: Shops: D:2 [ Message History The white imp shouts, "Scamper hence, thou simpering sow-suckled death-token!" You now have 13/15 mp. The searing ray hits the white imp but does no damage. The white imp is severely wounded. You now have 12/15 mp. A white imp is nearby! The white imp sputters. The white imp gestures at you. The puff of frost hits you. A shadow imp comes into view. The shadow imp shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 81% to hit) The searing ray hits the white imp but does no damage. The white imp is severely wounded. (Press . to maintain the ray.) You take 3 damage, and have 16/28 hp. You now have 11/15 mp. The searing ray hits the white imp! You kill the white imp! You now have 10/15 mp. A shadow imp is nearby! You hit the shadow imp but do no damage. The shadow imp gestures at you. Pain shoots through your body! You hit the shadow imp but do no damage. The shadow imp hits you. You closely miss the shadow imp. The shadow imp misses you. You barely miss the shadow imp. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You hit the shadow imp but do no damage. The shadow imp barely misses you. You closely miss the shadow imp. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... #/##.. #.# #.# #.# #..##.### #......# ##.....# #.....# ##....# ###....###### .............@5.# .######....####.# ###### .. ## You could see a shadow imp. Vanquished Creatures A water moccasin (D:6) A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) A white imp (D:6) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 813 | D:6 | Noticed a water moccasin 819 | D:6 | Killed a water moccasin 820 | D:6 | Reached skill level 5 in Spellcasting 820 | D:6 | Reached skill level 6 in Conjurations 820 | D:6 | Reached XP level 5. HP: 5/28 MP: 4/15 910 | D:6 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 7 || 7 Cast: Magic Dart | 18 | || 18 Searing Ray | 7 | 4 || 11 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 12 | 6 || 18