Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 84 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Quit the game on level 6 of the Dungeon. The game lasted 00:00:33 (808 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 808, Time: 00:00:34 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 23% Magic: 12/12 EV: 12 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of acquirement {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 12% N/A 13% 2 Gell's Gravitas Tloc 6% N/A 26% 3 Teleport Other Tloc 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26999 Temple: D:4-7 Altars: Shops: D:2 [ Message History The sleepcap is moderately damaged. You now have 7/11 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You take 6 damage, and have 13/19 hp. MASSIVE DAMAGE!! You now have 6/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap misses you. You now have 4/11 mp. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You now have 3/11 mp. The searing ray hits the sleepcap. You destroy the sleepcap! You have reached level 4! You feel clever. You regained 4 hp, and now have 17/24 hp. You now have 2/12 mp. You start resting. HP restored. Health restored: 24 You regained 4 mp, and now have 6/12 mp. You start resting. Magic restored. MP restored: 12 Found 4 poisoned darts. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found four items. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#..........# ...........# ###..........# [..........## #..........# #..(.......## #............ #...%@....... #............ #.....?....... #.##......#.#. #. ####..## # . #.. ... ..## There were no monsters in sight! Vanquished Creatures A sleepcap (D:5) 2 gnolls (D:3) An adder (D:3) 8 orcs An endoplasm (D:1) A goblin (D:2) 4 hobgoblins 2 ball pythons A kobold (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 475 | D:3 | Reached skill level 5 in Conjurations 475 | D:3 | Reached XP level 3. HP: 11/19 MP: 3/10 723 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Reached XP level 4. HP: 17/24 MP: 2/12 808 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_crystal_x, minmay_diced_spiral D:5: mumra_celtic_spiral_tile, layout_cave_pools, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_a, serial_bayou_pond_d, serial_bayou_ford_a, wad_floor_pattern_1, uniq_grinder D:6: layout_rooms, nicolae_shop_self_help Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 7 | || 7 Armour: Robe | 6 | || 6 Dodge: Dodged | 12 | || 12