Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 750584 (custom seed) 37 Psyclone the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Slain by an orc ... wielding a +0 morningstar (12 damage) ... on level 3 of the Dungeon. The game lasted 00:00:11 (475 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 475, Time: 00:00:11 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 0/10 EV: 12 Int: 22 God: Gold: 49 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - 3 scrolls of acquirement {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 17% 2 Gell's Gravitas Tloc 4% N/A 32% 3 Teleport Other Tloc 4% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17509 Altars: Shops: D:2 [ Message History You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. You feel agile. x2 Health restored: 19 You now have 1/10 mp. You are a level 3 Deep Elf Conjurer. You are 21% of the way to level 4. Play time: 00:00:10 (474 turns). Zot will find you in 17511 turns if you stay in this branch and explore no new floors. You have nothing you can fire or use right now. Unknown command. The searing ray hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 morningstar! Ouch! That really hurt! Without enough magic to sustain it, your searing ray dissipates. The orc hits you with a +0 morningstar! Ouch! That really hurt! You die... ..?.......g..#.....# . ..................)# ... .....##........#.....#..#.# ........................... #.....#......##.########.. #.....#####+###)# #.....# #.# #)# #.....#####.# #o# #...........###@# #...............# #....####.......# #....#.............# #....#..........##.# #....+..........# # #....#...######.# #....#... #.# ######... .# You could see an orc. Vanquished Creatures 2 gnolls (D:3) 3 orcs (D:3) An endoplasm (D:1) A goblin (D:2) 4 hobgoblins A ball python (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:2 | Found Doquodd's Armour Boutique. 357 | D:2 | Learned a level 2 spell: Searing Ray 474 | D:3 | Reached skill level 5 in Conjurations 474 | D:3 | Reached XP level 3. HP: 19/19 MP: 1/10 475 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_a, minmay_nonomino_d4 D:3: layout_basic, bloody_makhleb, minmay_checkerbox Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 13 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 12