Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10991051987486772175 (custom seed) 9 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 21, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:34 (121 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 121, Time: 00:00:35 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 8/8 EV: 11 Int: 22 God: Gold: 22 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11878 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History MP restored: 6 Found an escape hatch in the floor. There is an escape hatch in the floor here. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Health restored: 15 You now have 5/8 mp. There is an escape hatch in the floor here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. MP restored: 8 You slide downwards. The hatch slams shut behind you. A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You now have 6/8 mp. You start resting. Magic restored. MP restored: 8 Found 17 gold pieces. Found 14 gold pieces. Found 5 stones. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# #$..# # #...# #.#####...##### #..........$... ............... .(............. #@..# #...# #...##### #.......# #..)###.# #...## #....# #.##.# #.##.##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds 2 ball pythons (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 92 | D:1 | Learned a level 2 spell: Searing Ray 121 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_cross, minivault_5, hex_large, dk_noncrumbling_4, serial_bayou_pond_e, minmay_misc_feat_doors, minmay_misc_feat_chi, minivault_27 D:2: layout_loops_cross, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 10 Searing Ray || 1 Armour: Robe || 1