Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5447357452740624706 (custom seed) 17 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Was a Follower of Vehumet. Quit the game on level 4 of the Dungeon. The game lasted 00:00:10 (375 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 375, Time: 00:00:11 Health: 15/15 AC: 5 Str: 4 XL: 2 Next: 44% Magic: 8/8 EV: 11 Int: 31 God: Vehumet [*.....] Gold: 13 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . f - +2 cloak of Jeshra Date {rPois Int+9 Dex-3 Stlth-} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) f - the +2 cloak of Jeshra Date (worn) {rPois Int+9 Dex-3 Stlth-} (You acquired it on level 3 of the Dungeon) Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Stlth-: It makes you less stealthy. Jewellery c - a ring of poison resistance Scrolls e - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23624 Temple: D:4-7 Altars: Vehumet Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an escape hatch in the floor here. You hear the brisk rusting of a drain nearby. A rat comes into view. The rat squeaks loudly. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat. You kill the rat! Vehumet accepts your kill. (Press . to maintain the ray.) There is an escape hatch in the floor here. You hear the brisk rusting of a drain nearby. This is a scroll of acquirement! Something appears at your feet! MP restored: 8 f - the +2 cloak of Jeshra Date {rPois Int+9 Dex-3 Stlth-} You start putting on your armour. You continue putting on the +2 cloak of Jeshra Date {rPois Int+9 Dex-3 Stlth-}. x4 You finish putting on the +2 cloak of Jeshra Date {rPois Int+9 Dex-3 Stlth-}. You feel clever. You feel clumsy. You slide downwards. The hatch slams shut behind you. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a rapier and a scroll labelled WYNELY JESKE. Found two stone staircases leading down and a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. Found an escape hatch in the floor. The goblin shouts! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see that place. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### . #.......# ?.#......<# >.........# #.........###### ...)....@....... ................ #####.##g....### #. ..###..# . >.# ... #. ##.# .# . #>. # .. ##. You could see a goblin. Vanquished Creatures An adder (D:3) 2 orcs (D:3) A goblin (D:3) A hobgoblin (D:3) A rat (D:3) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 37 | D:3 | Found a glowing drain. 88 | D:3 | Found a faded altar of an unknown god. 98 | D:3 | Prayed at the altar of an unknown god. 98 | D:3 | Became a worshipper of Vehumet 98 | D:3 | Reached * piety under Vehumet 98 | D:3 | Offered knowledge of Foxfire by Vehumet. 194 | D:3 | Reached XP level 2. HP: 15/15 MP: 3/8 217 | D:3 | Learned a level 2 spell: Searing Ray 360 | D:3 | Identified a scroll of acquirement 360 | D:3 | Acquired the +2 cloak of Jeshra Date {rPois Int+9 Dex-3 | Stlth-} 375 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic D:2: layout_loops_ring, uniq_sigmund D:3: layout_basic, shapermc_ecumenical_altar_notcrosses, portal_sewer_entry_a, minmay_misc_feat_cross, uniq_crazy_yiuf_cottage D:4: layout_rooms, enter_ossuary_4, minmay_joined_circles Action || total ---------------------------++------- Cast: Magic Dart || 7 Searing Ray || 2 Use: Scroll || 1 Dodge: Dodged || 2