Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5447357452740624706 (custom seed) 262 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Was a Follower of Vehumet. Quit the game on level 5 of the Dungeon. The game lasted 00:01:24 (670 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 670, Time: 00:01:24 Health: 28/28 AC: 5 Str: 4 XL: 5 Next: 97% Magic: 15/15 EV: 11 Int: 34 God: Vehumet [*.....] Gold: 35 SH: 0 Dex: 10 Spells: 13/16 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . f - +2 cloak of Jeshra Date {rPois Int+9 Dex-3 Stlth-} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) f - the +2 cloak of Jeshra Date (worn) {rPois Int+9 Dex-3 Stlth-} (You acquired it on level 3 of the Dungeon) Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Stlth-: It makes you less stealthy. Jewellery c - a ring of poison resistance Wands j - a wand of flame (26) Scrolls e - a scroll of fear {unknown} g - a scroll of acquirement h - 3 scrolls of revelation {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} i - a potion of attraction {unknown} l - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting + Level 6.4 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Fulminant Prism Conj/Alch 16% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26768 Temple: D:4-7 Altars: Vehumet Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 8/15 mp. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast completely misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast closely misses you. You now have 7/15 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 83% to hit) The searing ray hits the ice beast but does no damage. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You take 10 damage, and have 18/28 hp. MASSIVE DAMAGE!! You now have 5/15 mp. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 5/28 hp. MASSIVE DAMAGE!! You now have 4/15 mp. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! You start resting. Magic restored. You regained 9 hp, and now have 14/28 hp. MP restored: 15 You start resting. HP restored. Health restored: 28 Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .................##......## .........##.......#.....## ......#..###[..........## ......##.#.............# .......................# .....###..#...........### ... .....#...##...##...# # ####..#...###.....(.# ..####.@##.......# #.## #..##......## .. ####..#.....## ### #..###.###........# ##..#..##.............## ##...................### ##.....#............### #......##..........## #.......##........## There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A jelly (D:5) A hound (D:4) 2 sleepcaps (D:5) 4 adders A white imp (D:5) 2 orcs (D:3) 2 goblins A hobgoblin (D:3) A rat (D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 37 | D:3 | Found a glowing drain. 88 | D:3 | Found a faded altar of an unknown god. 98 | D:3 | Prayed at the altar of an unknown god. 98 | D:3 | Became a worshipper of Vehumet 98 | D:3 | Reached * piety under Vehumet 98 | D:3 | Offered knowledge of Foxfire by Vehumet. 194 | D:3 | Reached XP level 2. HP: 15/15 MP: 3/8 217 | D:3 | Learned a level 2 spell: Searing Ray 360 | D:3 | Identified a scroll of acquirement 360 | D:3 | Acquired the +2 cloak of Jeshra Date {rPois Int+9 Dex-3 | Stlth-} 428 | D:4 | Reached skill level 5 in Conjurations 428 | D:4 | Reached XP level 3. HP: 19/19 MP: 7/11 438 | D:5 | Entered Level 5 of the Dungeon 443 | D:5 | Reached XP level 4. HP: 24/24 MP: 4/12 480 | D:5 | Reached skill level 5 in Spellcasting 535 | D:5 | Reached XP level 5. HP: 28/28 MP: 10/15 560 | D:5 | Noticed an ice beast 571 | D:5 | Killed an ice beast 670 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic D:2: layout_loops_ring, uniq_sigmund D:3: layout_basic, shapermc_ecumenical_altar_notcrosses, portal_sewer_entry_a, minmay_misc_feat_cross, uniq_crazy_yiuf_cottage D:4: layout_rooms, enter_ossuary_4, minmay_joined_circles D:5: layout_cave_pools, kennysheep_mini_moat, nicolae_tso_swordbearing_angel, serial_shops, nicolae_shop_tiny_real_fake_doors Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 9 | 2 || 11 Searing Ray | 6 | 7 || 13 Use: Scroll | 1 | || 1 Armour: Robe | | 8 || 8 Dodge: Dodged | 2 | 5 || 7