Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15941910981640053076 56 QuiverWhisker the Caller (level 3, -2/24 HPs) Began as an Octopode Summoner on Apr 13, 2024. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1343 turns). QuiverWhisker the Caller (Octopode Summoner) Turns: 1343, Time: 00:02:35 Health: -2/24 AC: 1 Str: 7 XL: 3 Next: 97% Magic: 6/6 EV: 13 Int: 19 God: Gold: 62 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . b - amulet of magic regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 40% N/A 3% 2 z - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 7% 3 Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% N/A 52% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) Jewellery b - an amulet of magic regeneration (around mantle) Scrolls c - 4 scrolls of identify {unknown} g - a scroll of poison {unknown} Potions a - a potion of magic e - a potion of might {unknown} f - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Annotations: D:2 Terence #.# #$ #>#.# #.# #. #.#.# #.# #. #.#.##############.# #. #.#.##.............# #@ #.#.##.########..... #ยง #.#.##.# ##.### #.##..5...### #.# #....@@.....# #.# ######.####.# #.# #.# .# #.# ..# # #.# #### #.# #.# #.# #.# You could see Terence (ally target) and a friendly cerulean imp (summoned). Message History Terence hits your cerulean imp with a +0 flail. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp hits Terence with a -2 spear. You hit Terence. Your grab misses Terence. Terence is moderately wounded. Terence hits you with a +0 flail! Your cerulean imp hits Terence but does no damage. Unknown command. You hit Terence. You grab Terence. You squeeze Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence says, "Time to say good-bye..." Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses Terence. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence barely misses you. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. You die... Terence says, "Time to find some more victims." Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Summonings | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 12 Tentacles || 15 Constrict || 13 Dagger || 29 Club || 5 Cast: Summon Small Mamm || 8 Call Imp || 6 Stab: Sleeping || 7 Armour: Skin || 22 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_corners, minivault_27 D:2: layout_loops_ring, basic_altar, uniq_terence, uniq_robin, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | QuiverWhisker the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Reached skill level 1 in Fighting 367 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 713 | D:1 | Reached skill level 2 in Fighting 777 | D:1 | Learned a level 2 spell: Call Imp 1091 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1097 | D:2 | Noticed Jessica 1185 | D:2 | Killed Jessica 1249 | D:2 | Found a bloodstained altar of Trog. 1319 | D:2 | Noticed Terence 1343 | D:2 | Slain by Terence Vanquished Creatures Jessica (D:2) 2 dart slugs 2 bats A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:2) 3 jackals (D:1) 2 kobolds (D:1) A ball python (D:2) A frilled lizard (D:1) 3 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) 2 ribbon worms (D:2) A jackal (D:1) A quokka (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 23 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1343 | 1320 | 23 | 182 | 891 | 2 | 671.5 | Dungeon | 1343 | 1320 | 23 | 182 | 891 | 2 | 671.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1069 daAuts D:2: 273 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 37 | 45.7 | 22 | 1 | 4.3 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 16 | 37 | 69.8 | 6 | 1 | 14.3 +---------+---------+-------+---------+---------+-------