Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 14012169270623407684 56 RBrandon the Digger (level 3, -5/26 HPs) Began as a Mountain Dwarf Earth Elementalist on Apr 17, 2024. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:03:49 (2026 turns). RBrandon the Digger (MDEE) Turns: 2026, Time: 00:03:50 Health: -5/26 AC: 3 Str: 10 XL: 3 Next: 71% Magic: 2/6 EV: 10 Int: 17 God: Gold: 106 SH: 0 Dex: 10 Spells: 3/7 levels left rFire x . . i - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: random rage (3%) @: no status effects A: runic magic, artefact enchanting, berserk 1, heat vulnerability 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 106 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Missiles n - 2 javelins Armour a - a +0 robe (worn) h - a +0 scale mail l - a +0 helmet (worn) Scrolls d - a scroll of noise g - 3 scrolls of identify m - a scroll of poison {unknown} o - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of might {unknown} j - a potion of attraction {unknown} k - a potion of ambrosia {unknown} p - 2 potions of resistance {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.6 Spellcasting - Level 0.8 Conjurations + Level 4.5 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 3% 1 b - Passwall Erth 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 12% 1d3 16% 1 Apportation Tloc 4% N/A 19% 1 Necrotise Necr 8% 1d4 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Stone Arrow Conj/Erth 22% 3d8 19% 3 Brom's Barrelling Bould Conj/Erth 11% 2d3 52% 4 Petrify Alch/Erth 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You sometimes lose your temper in combat. You are vulnerable to heat. (rF-) Message History Found a murky brown potion. It was a potion of heal wounds. You feel much better. The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The crocodile hisses menacingly. The crocodile closely misses you. Press: ? - help, v - describe, . - travel Here: a crocodile (lightly wounded) The floor. As you read the scroll labelled OPPAWU ZOEMMYGH, it crumbles to dust. It is a scroll of identify. d - a scroll of noise The crocodile misses you. Okay, then. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel vulnerable to heat. The crocodile barely misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 77% to hit) The blast of sand hits the crocodile! The crocodile is heavily wounded. The crocodile bites you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 77% to hit) The blast of sand hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The crocodile closely misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 77% to hit) The blast of sand hits the crocodile but does no damage. The crocodile is heavily wounded. The crocodile bites you! You die... #.~. #...# #~.# ##~.# #.. #..# #. #..# ##~~# #...# #. ##..## #...#...# #..~.@## #~..~l# ##.~~## #~~. !~#~# #(?#( ## ## You could see a crocodile. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 bats (D:1) An endoplasm (D:1) 5 giant cockroaches 3 goblins (D:2) 3 hobgoblins (D:1) 7 jackals 9 kobolds 3 quokkas 2 frilled lizards 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RBrandon the Mountain Dwarf Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 933 | D:2 | Reached XP level 3. HP: 24/26 MP: 2/6 1067 | D:2 | Found Nueschaps's Weapon Shop. 1084 | D:2 | Reached skill level 4 in Earth Magic 1570 | D:2 | Found a runed translucent door. 1571 | D:2 | Noticed Crazy Yiuf 1774 | D:3 | Found a glowing drain. 1821 | Sewer | Entered a sewer 1972 | Sewer | Learned a level 3 spell: Passwall 2015 | Sewer | Noticed a crocodile 2023 | Sewer | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 2023 | Sewer | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 2026 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, minmay_misc_feat_hallway, nicolae_eternal_life D:2: layout_basic, serial_shops, shop, minmay_misc_feat_secret_circle, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, portal_sewer_entry_f, serial_shops, nicolae_shop_behind_doors, shapermc_ecumenical_altar_mp_ritualfount, chequers_serial_rivers_room_a, kennysheep_small_spiral Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.6 Earth Magic | 4 | 4.5 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 13 Unarmed || 4 Throw: Javelin || 2 Cast: Sandblast || 64 Use: Potion || 3 Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 37 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2067 | 1998 | 69 | 277 | 1374 | 4 | 516.8 | Dungeon | 1846 | 1777 | 69 | 189 | 1334 | 3 | 615.3 | Sewer | 221 | 221 | 0 | 88 | 40 | 1 | 221.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 894 daAuts Sewer: 221 daAuts D:3: 51 daAuts Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, minmay_misc_feat_hallway, nicolae_eternal_life D:2: layout_basic, serial_shops, shop, minmay_misc_feat_secret_circle, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, portal_sewer_entry_f, serial_shops, nicolae_shop_behind_doors, shapermc_ecumenical_altar_mp_ritualfount, chequers_serial_rivers_room_a, kennysheep_small_spiral Sewer: sewer_the_crocodile Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2067 | 1998 | 69 | 277 | 1374 | 4 | 516.8 | Dungeon | 1846 | 1777 | 69 | 189 | 1334 | 3 | 615.3 | Sewer | 221 | 221 | 0 | 88 | 40 | 1 | 221.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 894 daAuts Sewer: 221 daAuts D:3: 51 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.2 Dungeon | 84.6 | 84.6 | N/A | N/A | 86.4 | 23.3 Sewer | 15.4 | 15.4 | N/A | N/A | 13.6 | 11.0 +-------+-------+-------+-------+-------+----------------------