Dungeon Crawl Stone Soup version 0.32-a0-42-ga30500b4d3 (webtiles) character file. Radiant the Conjurer (Draconian Conjurer) Turns: 4112, Time: 00:10:01 Health: 33/33 AC: 5 Str: 9 XL: 4 Next: 82% Magic: 8/8 EV: 27 Int: 21 God: Gold: 155 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of the acrobat Stlth ++ g - ring of ice HPRegen 0.25/turn k - ring of fire MPRegen 0.11/turn %: acrobat @: acrobatic A: AC +5, unfitting armour, cold-blooded a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 155 gold pieces. Inventory: Jewellery g - a ring of ice (left hand) j - an amulet of the acrobat (around neck) k - a ring of fire (right hand) Scrolls c - a scroll labelled JEUL KOPSI d - 2 scrolls of teleportation e - a scroll of revelation f - a scroll of vulnerability Potions a - a potion of magic b - 2 potions of heal wounds h - a potion of attraction i - a potion of mutation l - a smoky clear potion m - an amethyst potion n - a silvery potion Skills: + Level 2.6 Dodging + Level 2.9 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations * Level 0.4 Alchemy You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:1 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug. The dart slug is moderately wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. The dart slug is severely wounded. The searing ray hits the dart slug. You kill the dart slug! Your magical contamination has completely faded away. You see here a +0 dagger. You see here a dart slug corpse. You open the door. Found a broken altar of Ashenzari. Found an escape hatch in the floor. c - a scroll labelled JEUL KOPSI You see here 6 stones. A bat comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! You see here a bat corpse. There is a stone staircase leading up here. Found a leather armour. You see here a +0 leather armour. There is a stone staircase leading down here. There is an open door here. Done exploring. #.#.# #.#.# #........ #.#.####.#.#### #..#.#.#. #.#.#.........##########........ #.#.#.................##..#.#.#. #.#............######........... #.##.###.#.###.#≈≈≈≈#.#...#.#.#. #....# #.#.# #.#≈.>≈#........... ###### #.#.# #.#≈_§§#..#........ ##.#.###.@≈≈§≈#.##.....<.# #.....#..######........... #........................# #.....#######.#........### #.....# #.#........... ##.#.## #.#......##### ###########.# #.####.#...... ..........#.# #.# #.#..#### #########.#.########.# #.#..# There are no monsters in sight! Vanquished Creatures Robin (D:2) 5 adders A gnoll (D:2) 3 dart slugs A ribbon worm (D:2) 6 ball pythons 8 bats An endoplasm (D:2) A giant cockroach (D:1) 9 goblins 6 hobgoblins A jackal (D:2) 3 quokkas 2 frilled lizards (D:3) A kobold (D:2) 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radiant the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 46 | D:1 | Found Sousah's Jewellery Shop. 161 | D:1 | You fall into a shaft and drop 1 floor! 285 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 331 | D:2 | Learned a level 2 spell: Searing Ray 1088 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1629 | D:2 | Noticed Robin 1683 | D:2 | Killed Robin 2433 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/7 3259 | D:3 | Learned a level 4 spell: Fulminant Prism 3808 | D:3 | Found a broken altar of Ashenzari. Illustrated notes Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.9 Dodging | 2 | 2.6 Spellcasting | | 2.8 Conjurations | | 4.6 Alchemy | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 12 || 12 Cast: Magic Dart | 48 | 11 || 59 Searing Ray | 11 | 12 || 23 Use: Scroll | | 6 || 6 Armour: Skin | 3 | 9 || 12 Dodge: Dodged | 19 | 33 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4110 | 4017 | 93 | 384 | 3239 | 3 | 1370.0 | Dungeon | 4110 | 4017 | 93 | 384 | 3239 | 3 | 1370.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1969 daAuts D:3: 1306 daAuts D:1: 833 daAuts