Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 3234817633336254432 27 Radiant the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on Sept 14, 2023. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:17 (754 turns). Radiant the Conjurer (Demigod Conjurer) Turns: 754, Time: 00:02:17 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 1/7 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Missiles e - a throwing net f - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls h - a scroll of amnesia {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - 3 potions of attraction {unknown} d - 2 potions of lignification {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. A hobgoblin comes into view. The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. The hobgoblin hits you. The endoplasm freezes you. You are frozen. Your magical contamination has completely faded away. You closely miss the hobgoblin. The hobgoblin barely misses you. The endoplasm hits you. You hit the hobgoblin but do no damage. The hobgoblin misses you. The endoplasm barely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. You closely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You hit the endoplasm. The endoplasm is severely wounded. The hobgoblin barely misses you. The endoplasm jiggles. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... .#..... ...##.# .#.#.### .....# ......##.##.#.. ......# ...... .#.##.## ...# ...##.##.####.#### .####.##.#...†...# ......#.......##J# ......#.##.##.##@# ......# #....##g# #.....#.##.##.##.# ......#.......##.# #.#.#.#.##.......# ........##.####### #.#.#.####.# ......# #.# #.#.#)####.# You could see an endoplasm and a hobgoblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 5 hobgoblins (D:1) A kobold (D:1) 2 bats (D:1) 6 frilled lizards (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radiant the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 307 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 754 | D:1 | HP: 1/20 [hobgoblin (1)] 754 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_cross, serial_glass, glass_columns_c, glass_columns_a, nrook_loot_triangle, hangedman_decor_points, minmay_lizard_pond Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 42 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 10