Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 10503706741664203788 164 Radiant the Conjurer (level 5, 0/38 HPs) Began as a Draconian Conjurer on Oct 14, 2023. Slain by laqueoix's ghost (11 damage) ... on level 3 of the Dungeon. The game lasted 00:09:54 (3718 turns). Radiant the Conjurer (Draconian Conjurer) Turns: 3718, Time: 00:09:54 Health: 0/38 AC: 5 Str: 15 XL: 5 Next: 21% Magic: 9/9 EV: 12 Int: 21 God: Gold: 163 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of the Six Nights {rC+ Dex+5} HPRegen 0.26/turn n - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: about to teleport A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons p - a +2 mace of protection Missiles f - 3 silver boomerangs Armour h - an orb of guile l - a scarf of shadows Magical Staves c - a staff of poison Jewellery m - a ring of protection from fire n - a +6 ring of strength (right hand) r - the ring of the Six Nights (left hand) {rC+ Dex+5} (You found it on level 3 of the Dungeon) [ring of protection from cold] Dex: It affects your dexterity (+5). rC: It protects you from cold. Scrolls d - a scroll of blinking {unknown} g - 2 scrolls of identify k - a scroll of vulnerability {unknown} Potions a - 3 potions of magic b - 3 potions of brilliance {unknown} e - 2 potions of haste {unknown} i - 2 potions of curing {unknown} o - 2 potions of flight {unknown} q - 2 potions of might {unknown} s - a potion of invisibility {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Call Canine Familiar Summ 3% N/A 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 laqueoix's ghost, amateur MiFi Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder hisses angrily. The searing ray misses the adder. The searing ray hits the adder. The adder is heavily wounded. The adder barely misses you. The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) There is a large open door, spattered with blood here. Things that are here: a +0 whip; a +0 leather armour; an orc corpse You close the large door. You start resting. Magic restored. You start waiting. Laqueoix's ghost (amateur Minotaur Fighter) opens the door. It is wielding a weapon of freezing. Laqueoix's ghost hits you but does no damage. There is a large open door here. Laqueoix's ghost attacks as you move away! Laqueoix's ghost hits you! Laqueoix's ghost freezes you. Laqueoix's ghost attacks as you move away! Laqueoix's ghost hits you! Laqueoix's ghost freezes you. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Laqueoix's ghost hits you! You die... ######## #......###### #...........# #..#.#†'#.#.# ##....#..#...# # #...###..###.####...# #...†.#.[#.).@....... #.#.'.#..#.'W####...# #...########.# # #.....#).#...# #.#.#.#''#.#.# #.#..........# #.#.#..##..### # #.##.##..# #........# You could see laqueoix's ghost. Vanquished Creatures A howler monkey (D:3) Jessica (D:3) 4 adders A worm (D:2) 2 dart slugs 2 orcs (D:3) 4 ball pythons (D:2) 8 bats 6 endoplasms A giant cockroach (D:1) A goblin (D:1) 7 hobgoblins 7 kobolds 2 quokkas 3 frilled lizards 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radiant the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 258 | D:1 | Learned a level 2 spell: Searing Ray 602 | D:1 | Found a faded altar of an unknown god. 1644 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 2903 | D:3 | Noticed Jessica 2961 | D:3 | Killed Jessica 2962 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/8 3015 | D:3 | Identified the ring of the Six Nights {rC+ Dex+5} 3231 | D:3 | Found a runed translucent gate. 3231 | D:3 | Found a runed translucent gate. 3233 | D:3 | Found a runed translucent gate. 3235 | D:3 | Noticed laqueoix's ghost (amateur MiFi) 3496 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/9 3718 | D:3 | Slain by laqueoix's ghost Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, ebering_ecumenical_altar_petrified, st_stairs_9 D:2: kennysheep_six_static_rooms, layout_basic D:3: layout_loops_corners, lemuel_blue_sif_altar, mainiacjoe_overflow_tiny_flanked, nicolae_wu_jian_wuxing_cycle, ebering_ghost_rock_garden, minmay_mini_jars, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.8 Spellcasting | 3 | 3.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 44 | 7 || 51 Searing Ray | 22 | 9 || 31 Use: Scroll | | 6 || 6 Armour: Skin | 7 | 7 || 14 Dodge: Dodged | 9 | 13 || 22