Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 3028130960325467610 40 Radiant the Conjurer (level 3, -7/26 HPs) Began as a Draconian Conjurer on Oct 17, 2023. Engulfed by a cloud of flame (22 damage) ... on level 1 of the Dungeon. The game lasted 00:04:12 (1202 turns). Radiant the Conjurer (Draconian Conjurer) Turns: 1202, Time: 00:04:13 Health: -7/26 AC: 5 Str: 9 XL: 3 Next: 30% Magic: 6/6 EV: 12 Int: 20 God: Gold: 26 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Scrolls c - 3 scrolls of vulnerability {unknown} f - a scroll of brand weapon {unknown} g - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} Potions a - 2 potions of magic b - a potion of flight {unknown} d - a potion of brilliance {unknown} e - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 8% 1d3 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Poisonous Vapours Pois/Air 4% N/A 22% 2 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Olgreb's Toxic Radiance Pois 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The searing ray hits the quokka. You kill the quokka! You start resting. Magic restored. Found a ring mail. You open the door. There is an open door here. Found a stone staircase leading down. h - a scroll labelled YNEYSA SAULOR You see here a bat corpse. A ball python comes into view. You see here a +0 ring mail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 75% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You now have 26 gold pieces (gained 6). Partly explored, can't reach some items and places. Really walk into a travel-excluded area? You are engulfed in blazing flames. You are engulfed in blazing flames. Ouch! That really hurt! You die... #.#.# #..# #..# #...# # #.### #...# ##.### ###.#### #.# #..§# #...# #...## #.# #§§.# ###.## ##.... #.# #§§.# #....# #'.... #.#####...#####.##.### ##.... #..☼§)...$.§§§..##...###.#'## #.†○○..$$$.°§§..##...##...[## ##..☼§.$.$.☼@§.###...#...#.## #####...###### #.......#.#. #§.§# #.........#. #.☼☼# ####.#.#....##. #.○☼# #..).#.#....##. #...# #.####......##. #..## #.######.#..... ##..# #...####.#.>... ##.#####..........### There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radiant the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 236 | D:1 | Learned a level 2 spell: Searing Ray 764 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1202 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, minmay_misc_feat_cross, lemuel_flame_loot_1 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 23 Tailslap || 2 Cast: Magic Dart || 43 Searing Ray || 8 Armour: Skin || 16 Dodge: Dodged || 13