Rallik Level 1 of the Dungeon (14, 22, D:1) a +0 short sword 4 stones (15, 14, D:1) a +0 dagger (15, 30, D:1) a +0 short sword 2 stones (17, -5, D:1) 16 arrows (18, -16, D:1) 10 arrows (18, 18, D:1) a +0 club 5 stones (19, 18, D:1) a +0 dagger (22, -5, D:1) a +0 short sword (24, -12, D:1) 18 arrows (41, -4, D:1) a +0 spear (42, -12, D:1) a +0 robe (42, 12, D:1) 17 arrows Level 2 of the Dungeon [Shop] Iziurima's Antique Weapon Emporium the +6 trident of the Fulmar {vamp, *Noise rN+ Int+4 Dex+2} (1641 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. *Noise: It may make noises in combat. a +2 hunting sling of flaming (396 gold) a +0 trident (94 gold) a +0 dagger (54 gold) a +0 flail (94 gold) the +2 falchion of Qagrenk {elec, SInv} (774 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. SInv: It lets you see invisible. a +0 spear (81 gold) a +0 club (27 gold) a +0 falchion (81 gold) a +0 dagger (54 gold) a +0 hunting sling (40 gold) a +0 club (27 gold) (7, 31, D:2) a +0 robe (7, 39, D:2) 13 arrows (10, 21, D:2) 4 stones a +0 short sword (10, 32, D:2) a +0 battleaxe (23, 8, D:2) a +0 hand axe (33, 6, D:2) a +0 dagger (33, 26, D:2) 22 stones (34, 38, D:2) 2 bolts (50, 16, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +3 mace a +0 robe (3, 3, D:3) 2 bolts (6, 5, D:3) a poisoned dart (13, -11, D:3) a bat corpse (13, 2, D:3) a +0 dagger (15, 15, D:3) a +0 war axe of electrocution (19, -15, D:3) a hobgoblin corpse (25, 16, D:3) a +0 club (28, 10, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (40, -9, D:3) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 16, D:3) a +0 leather armour