Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 699567882813543625 50 Rallik the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Aug 6, 2021. Slain by Terence (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (2035 turns). Rallik the Magician (Djinni Conjurer) Turns: 2035, Time: 00:03:05 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 4% Gold: 84 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - 3 scrolls of identify {unknown} e - a scroll of summoning {unknown} g - a scroll of fear {unknown} Potions f - a potion of degeneration {unknown} h - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Shock Conj/Air 88% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There is an open door here. You see here a +0 scale mail. There is an escape hatch in the ceiling here. Terence hits you with a +1 vorpal mace. * * * LOW HITPOINT WARNING * * * x2 There is an open door here. Terence says, "Don't bother to defend, it's senseless." Really fly into that dispersal trap? You enter a dispersal trap! Terence blinks! You blink. There is an open door here. Terence enters a dispersal trap! You blink. Terence blinks! Terence closely misses you. You reach down and open the door. Terence barely misses you. There is an open door here. Terence shouts, "Get ready for death!" Terence misses you. Terence says, "Don't bother to defend, it's useless." Terence asks, "Do you want it fast or slow?" There is an open door here. Really fly into that dispersal trap? You enter a dispersal trap! Terence blinks! You blink. As you open the door, it creaks loudly! There is an open door here. Terence says, "Did you write a will? You should..." You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vorpal mace and wearing a +3 chain mail of cold resistance (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 vorpal mace! You die... .....)...'........@.............. .........##.#....#.######.#...### #.......###........# ##.##..## ##....^## ######.### #.##..#.# ##...## #.# ##.#.#.## ####§##### #.# ####### .....[..<# #.# .###.###.# #@# .###.###.#######@#####♣♣ ## ..#..................#.♣♣ ♣♣#..) .......#.#########..).P.♣♣♣♣.+..g .##...##.# ##).).P.♣..♣#... .###.###.# ##.#).♣.♣♣♣ ## .##..###.# ###♣♣♣♣♣ .........# #.##.##### .###.# #### You could see Terence. Vanquished Creatures A gnoll (D:1) 4 ball pythons An endoplasm (D:2) 2 hobgoblins (D:1) 4 jackals (D:1) 5 bats 2 frilled lizards (D:2) 9 goblins 4 kobolds 6 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rallik the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 743 | D:1 | Reached skill level 4 in Spellcasting 743 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 743 | D:1 | Learned a level 1 spell: Shock 1721 | D:2 | Found a runed translucent door. 1722 | D:2 | Noticed Crazy Yiuf 1853 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1873 | D:2 | Noticed Terence 1929 | D:2 | HP: 1/31 [Terence (1)] 2035 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 66 | 11 || 77 Searing Ray | | 3 || 3 Dodge: Dodged | 5 | 10 || 15