Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11920130714543812510 (custom seed) 16 RandomusNamus the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 17, 2024. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (728 turns). RandomusNamus the Magician (Djinni Conjurer) Turns: 728, Time: 00:01:14 Health: 0/22 AC: 4 Str: 12 XL: 2 Next: 75% Gold: 55 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ j - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +2 hat (worn) Jewellery k - a +6 ring of strength (left hand) Scrolls b - a scroll of blinking {unknown} c - a scroll of enchant weapon {unknown} f - 3 scrolls of identify {unknown} i - a scroll of noise {unknown} l - a scroll of acquirement {unknown} m - a scroll of fog {unknown} Potions d - 2 potions of lignification {unknown} e - a potion of invisibility {unknown} g - a potion of berserk rage {unknown} h - a potion of mutation {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging + Level 1.8 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes Level 0.0 Charms * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations Level 0.0 Transmutations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is nearby! Terence is nearby! Unknown command. The magic dart hits Terence but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a scroll labelled YNTUMOC MOI. Terence is nearby! Unknown command. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail of cold resistance (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. Unknown command. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Rest in peace." ####### ###.##.....†.#. ## ##............. ..# ##..........<..# ...##...........#### ................... ................### ................# ....#............. ....#..@......#.#. .. #.@.."....#.# #........... ............. ............# ....#........## ......#.....## ....######### You could see Terence. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins A kobold (D:2) 4 ball pythons (D:1) 3 frilled lizards A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandomusNamus the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RandomusNamus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 160 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 718 | D:2 | Noticed Terence 728 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 5