Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11920130714543812510 (custom seed) 119 RandomusNamus the Magician (level 5, 0/39 HPs) Began as a Djinni Conjurer on Mar 17, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (1934 turns). RandomusNamus the Magician (Djinni Conjurer) Turns: 1934, Time: 00:02:30 Health: 0/39 AC: 3 Str: 6 XL: 5 Next: 24% Gold: 134 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . o - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + s - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Armour a - a +0 robe (worn) s - a +0 cloak (worn) Magical Staves o - a staff of air (weapon) Jewellery j - a +6 ring of strength n - a +4 ring of slaying Scrolls b - a scroll of blinking {unknown} c - 3 scrolls of enchant weapon {unknown} f - 3 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} k - a scroll of acquirement {unknown} l - a scroll of fog {unknown} m - 2 scrolls of teleportation {unknown} p - a scroll of amnesia {unknown} r - 4 scrolls of revelation {unknown} Potions d - 2 potions of lignification {unknown} e - a potion of invisibility {unknown} g - a potion of berserk rage {unknown} h - a potion of mutation {unknown} q - a potion of curing {unknown} t - a potion of degeneration {unknown} Skills: * Level 2.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations Level 0.0 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Slow Hex 84% N/A 2% 1 f - Jinxbite Hex 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Fedhas Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits something. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. The searing ray hits something. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ~~~~PP ~.~ ~P.~.~ ... ...... .B ...... {o ..~P.. ~### ~~~~ ..# #P~ #)# #.♣ #{# #.# ♣♣♣♣♣ #@# ##.###...## #.# ..........######.### ..#.....#..##......# .#...............#.# #######.#..........# . ...#...P♣♣P♣P.# .. .....#....PP♣♣♣P# ..........##.. .# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) Terence (D:2) 2 adders 3 orcs (D:3) 4 bats 4 endoplasms A giant cockroach (D:3) 7 goblins 7 hobgoblins 3 kobolds (D:2) A quokka (D:3) 4 ball pythons (D:1) 4 frilled lizards 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandomusNamus the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RandomusNamus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 286 | D:1 | Reached skill level 1 in Fighting 727 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 727 | D:2 | Learned a level 1 spell: Slow 746 | D:2 | Noticed Terence 755 | D:2 | Killed Terence 1001 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1572 | D:3 | Found a blossoming altar of Fedhas. 1650 | D:3 | Found a snail-covered altar of Cheibriados. 1924 | D:3 | Reached XP level 5. HP: 16/39 MP: 0/0 1924 | D:3 | Learned a level 2 spell: Jinxbite 1934 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_rooms, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, mainiacjoe_overflow_24_doors, lemuel_crystal_altar, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_crystal, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_straight_3, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_curved, infiniplex_forest_lined_3, infiniplex_forest_clump_long, infiniplex_forest_diagonal, infiniplex_forest_clump_medium, serial_bayou_ford_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 49 | 42 || 91 Searing Ray | 1 | 3 || 4 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 6 | 3 || 9