Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3734229747682941117 321 Rangus the Ogre Mage (level 6, -13/61 HPs) Began as an Ogre Air Elementalist on Jan 31, 2023. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (27 damage) ... on level 4 of the Dungeon. The game lasted 00:16:33 (5286 turns). Rangus the Ogre Mage (Ogre Air Elementalist) Turns: 5286, Time: 00:16:34 Health: -13/61 AC: 7 Str: 15 XL: 6 Next: 46% Magic: 17/20 EV: 10 Int: 14 God: Vehumet [......] Gold: 222 SH: 0 Dex: 11 Spells: 11/12 levels left rFire . . . SeeInvis . c - +9 whip "Lorem Ipsum" {vamp, *Rage rElec Will++ Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ++... Clarity + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.20/turn e - +4 ring of protection MPRegen 0.17/turn n - ring of magical power @: no status effects A: large, unfitting armour, tough skin 1, clarity, dopey 1, wild magic 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons c - the +9 whip "Lorem Ipsum" (weapon) {vamp, *Rage rElec Will++ Str+2} (You found it on level 4 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. d - a +0 short sword Missiles m - 34 stones (quivered) Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection (left hand) n - a ring of magical power (right hand) q - a +6 ring of dexterity Scrolls f - 2 scrolls of teleportation g - a scroll of identify j - 2 scrolls of noise {unknown} Potions b - a potion of brilliance {unknown} i - 4 potions of curing o - a potion of attraction r - a potion of haste t - a potion of might {unknown} Skills: + Level 3.4 Fighting + Level 3.0 Dodging - Level 1.4 Stealth + Level 3.9 Spellcasting + Level 2.5 Conjurations + Level 3.7 Air Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 15% 3-5/arc 13% 2 Foxfire Conj/Fire 32% 2x1d5 17% 1 Swiftness Air 17% N/A 19% 3 Beastly Appendage Tmut 6% N/A 28% 1 Sting Tmut/Pois 12% 1d3 28% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 38% 2 Wereblood Tmut 3% N/A 38% 2 Conjure Flame Conj/Fire 8% 6-21 43% 3 Airstrike Air 8% 2d(2-18) 47% 4 Inner Flame Hex/Fire 3% N/A 61% 3 Spider Form Tmut/Pois 3% N/A 61% 3 Flame Wave Conj/Fire 8% 2d5 82% 4 Ice Form Ice/Tmut 3% N/A 93% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 100% 5 Enfeeble Hex 1% N/A 100% 7 Malign Gateway Summ/Tloc 1% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Vehumet Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) You possess an exceptional clarity of mind. You are dopey. (Int -2) Your spells are a little harder to cast, but a little more powerful. Message History Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 86% to hit) The zap hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 86% to hit) The zap hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 86% to hit) The zap hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. You barely miss the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre barely misses you. You whack the two-headed ogre! You feel better. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant club! x2 You whack the two-headed ogre! You feel better. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. x2 You hit the two-headed ogre. You feel better. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. You whack the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! You die... ###+##...##...##..,**,,,,#.....#. .....#...##...##...#*...,##....#. .....#.........#...##...,*#....#. .....#.........#........,*####'#. .....#.........#......,,,,,,,..#. .....#.........#......,,,,,,,..#. .....#'####.####...##...,,,,,..#O .#'###)####.####.O.###'#########. ...O............@..#............. ...................'............. ...................#............. ...................#.........O... ###..P..P.PP.###...#............. ..#..........###...#......#'####. ..#.....PP.P..'....#......'....#. ..#..P........#....#...[..#....+. ..+..P.._..P..#....#...[[[#....#. You could see a two-headed ogre. Vanquished Creatures A howler monkey (D:5) A jelly (D:5) A gnoll bouda (D:5) Terence (D:3) An orc wizard (D:4) 7 gnolls 3 adders 2 worms (D:3) 4 dart slugs 4 orcs (D:4) 4 bats (D:2) 8 endoplasms 2 giant cockroaches 2 goblins 7 hobgoblins 4 jackals (D:2) 3 kobolds 2 quokkas 8 ball pythons 2 frilled lizards 2 rats (D:1) 69 creatures vanquished. Vanquished Creatures (others) 12 fungi (D:4) 12 creatures vanquished. Grand Total: 81 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rangus the Ogre Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 121 | D:1 | Reached skill level 1 in Conjurations 452 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/5 566 | D:1 | Reached skill level 1 in Fighting 1465 | D:2 | Reached XP level 3. HP: 33/33 MP: 5/7 1795 | D:2 | Found a faded altar of an unknown god. 2615 | D:3 | Reached XP level 4. HP: 42/42 MP: 8/8 3158 | D:3 | Got Enwi's Omnibus of Reformation and Glamour 3427 | D:3 | Noticed Terence 3439 | D:3 | Killed Terence 4015 | D:4 | Reached XP level 5. HP: 40/50 MP: 9/9 4224 | D:4 | Found a radiant altar of Vehumet. 4230 | D:4 | Became a worshipper of Vehumet 4303 | D:4 | Found a snail-covered altar of Cheibriados. 4369 | D:4 | Noticed a two-headed ogre 4605 | D:5 | Entered Level 5 of the Dungeon 4691 | D:5 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 4691 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4691 | D:5 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 4808 | D:5 | Reached XP level 6. HP: 53/61 MP: 7/11 4837 | D:5 | HP: 3/61 [gnoll/+0 halberd[a gnoll bouda] (6)] 5194 | D:4 | Identified the +9 whip "Lorem Ipsum" {vamp, *Rage rElec | Will++ Str+2} 5286 | D:4 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_statues, moated_statue D:3: layout_loops_cross, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_broadway_b, co_window_corner_ca, co_window_broadway_a, co_window_broadway_c, co_window_broadway_a, co_window_of_opportunity_b, co_window_unsneaky_path_a, glass_columns_a, grunt_ministairs_9, due_unseen_surprise, uniq_terence D:4: layout_gridville, nicolae_vehumet_altar_sigil, mainiacjoe_overflow_cross_hatched, serial_glass, glass_columns_a, glass_columns_a, minivault_24, hangedman_decor_lopped, uniq_pikel D:5: layout_basic, chequers_serial_rivers_micro_d, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 | 2.5 Dodging | 2 3 | 3.0 Fighting | 1 2 3 | 3.4 Air Magic | 3 | 3.7 Spellcasting | 3 | 3.9 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Short sword | 32 | 2 || 34 Whip | | 6 || 6 Throw: Stone | | 4 || 4 Cast: Shock | 86 | 152 || 238 Use: Potion | 1 | 2 || 3 Scroll | | 10 || 10 Armor: Robe | 49 | 21 || 70 Dodge: Dodged | 60 | 41 || 101