Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5648643625691255541 62 RascalDebosk the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2022. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:07:30 (959 turns). RascalDebosk the Conjurer (Deep Elf Conjurer) Turns: 959, Time: 00:07:31 Health: 0/19 AC: 6 Str: 4 XL: 3 Next: 85% Magic: 0/9 EV: 11 Int: 24 God: Gold: 54 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . s - +2 dagger (pain) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +3 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons s - a +2 dagger of pain (weapon) Armour a - a +0 robe d - a +3 leather armour (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of summoning {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: + Level 0.7 Armour + Level 3.0 Dodging + Level 2.8 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations + Level 1.3 Hexes + Level 1.2 Translocations + Level 0.5 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 14% 1 Dazzling Flash Conj/Hex 36% N/A 16% 3 Frozen Ramparts Ice 14% 1d3 41% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Hailstorm Conj/Ice 16% 3d6 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There is an open door here. There is an open door here. Done exploring. Done exploring. You open the door. There is an open door here. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. A bat and a gnoll come into view. The gnoll shouts! The bat moves out of view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 81% to hit) The searing ray hits the rat! You kill the rat! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The gnoll hits you from afar with a +0 spear. Your Hexes skill increases to level 1! Your Translocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! * * * LOW MAGIC WARNING * * * The gnoll closely misses you. Your Dodging skill increases to level 3! The searing ray hits the gnoll! You kill the gnoll! * * * LOW MAGIC WARNING * * * A rat comes into view. The gnoll misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. You kill the gnoll! The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you. You die... ## #. #. #. # #.###.##### #.<@br))... #.###.†.... #. ...>. #. .... #. ... ## ## You could see a bat and a rat. Vanquished Creatures 4 gnolls (D:2) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Found a faded altar of an unknown god. 403 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 428 | D:1 | Learned a level 2 spell: Searing Ray 946 | D:2 | Reached skill level 1 in Hexes 946 | D:2 | Reached skill level 1 in Translocations 946 | D:2 | Reached XP level 3. HP: 16/19 MP: 2/9 959 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, shapermc_ecumenical_altar_acropolis D:2: layout_basic, basic_altar, nicolae_titane, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.3 Translocations | 1 | 1.2 Dodging | 3 | 3.0 Armour | | 0.7 Stealth | | 2.8 Spellcasting | | 3.4 Conjurations | | 4.6 Ice Magic | | 0.5 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 29 Searing Ray || 2 Armor: Leather armour || 1 Dodge: Dodged || 8