Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 6446638121724697883 85 RascalDebosk the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 7, 2022. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:08:31 (1672 turns). RascalDebosk the Conjurer (Deep Elf Conjurer) Turns: 1672, Time: 00:08:32 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 25% Magic: 8/11 EV: 13 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . SeeInvis . s - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . i - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 helmet (worn) Scrolls e - 2 scrolls of identify {unknown} Potions c - 2 potions of ambrosia {unknown} d - a potion of attraction {unknown} f - 2 potions of flight {unknown} g - 2 potions of heal wounds {unknown} h - a potion of curing {unknown} j - a potion of degeneration {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 1.9 Hexes + Level 1.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 4% 1 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Alistair's Intoxication Tmut/Pois 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Message History You open the door. A rat comes into view. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You see here a rat corpse. An adder comes into view. 2 gnolls come into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. The searing ray hits the adder! You kill the adder! Your Dodging skill increases to level 3! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW MAGIC WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * The gnoll hits you with a +0 flail. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Without enough magic to sustain it, your searing ray dissipates. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is moderately wounded. A rat comes into view. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Magic courses through your body. A ball python comes into view. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The ball python moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. You hear an angry hiss. The gnoll hits you with a +0 club. You die... ....... ....... ##### ....... #...# ....... ### #...# ....... ....#...# )...... ..).#...#########S...... ........'..r†@g)......... ....#...#####...........##### ....#...#####......##....... ............#......##.....##. ............###.#####........ ............# #.# ##.....# ............# #># ##......# ............# #.###.......# ............# #.....#.....# You could see a gnoll, a ball python and a rat. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A worm (D:2) 3 dart slugs (D:1) 2 ball pythons (D:1) A bat (D:2) 4 endoplasms (D:1) 3 giant cockroaches (D:2) 4 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 4 kobolds A quokka (D:1) 3 frilled lizards 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Found Zyucy's Assorted Antiques. 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 486 | D:1 | Reached skill level 1 in Hexes 754 | D:1 | Found a faded altar of an unknown god. 809 | D:1 | Reached skill level 1 in Translocations 822 | D:1 | Reached XP level 3. HP: 8/19 MP: 5/9 825 | D:1 | Learned a level 2 spell: Searing Ray 829 | D:1 | Learned a level 3 spell: Dazzling Flash 1663 | D:2 | Reached XP level 4. HP: 18/24 MP: 1/11 1670 | D:2 | HP: 1/24 [gnoll/+0 club (5)] 1672 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, serial_shops, nicolae_shop_waterfront, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.9 Translocations | 1 | 1.5 Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 71 | || 71 Searing Ray | 4 | 2 || 6 Use: Potion | | 1 || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 3 | 2 || 5