Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 11789064431116704378 30 RascalDebosk the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 9, 2022. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1342 turns). RascalDebosk the Conjurer (Deep Elf Conjurer) Turns: 1342, Time: 00:04:01 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 5/10 EV: 12 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . s - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons s - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - 2 scrolls of fear {unknown} g - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 16% 6-21 11% 3 Dazzling Flash Conj/Hex 32% N/A 11% 3 Ignite Poison Fire/Tmut/Pois 4% N/A 28% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Sticky Flame Conj/Fire 16% 2d4 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) You can't see any item there. The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a +0 club. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. f - 2 scrolls labelled NEUGIT LIMYFU (gained 1) Done exploring. Done exploring. There is a stone staircase leading down here. You see here a +0 robe. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. The gnoll shouts! You hear a shout! Found a longbow. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You climb upwards. There is a stone staircase leading down here. Memorise Searing Ray, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You climb downwards. The gnoll closely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you with a +0 club. The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club! You die... ##........## #..........# #........).# #...<......# #..........# ##.....g..).# ...........## #....g@....# #..........# #..........# ............# .##..##.....# ...# ##...## #..# ..## #.. .## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 bats (D:1) 4 goblins (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 414 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1291 | D:2 | Reached skill level 5 in Conjurations 1291 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1296 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: layout_rooms, palyth_stone_intersect, hex_medium, minmay_between Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 34 Searing Ray || 1 Dodge: Dodged || 3