Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 67022515651292862 37 RascalDebosk the Magician (level 3, -8/27 HPs) Began as a Djinni Conjurer on Oct 10, 2022. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:06 (1712 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 1712, Time: 00:07:06 Health: -8/27 AC: 3 Str: 6 XL: 3 Next: 60% Gold: 35 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ e - amulet of the acrobat HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery e - an amulet of the acrobat (around neck) Scrolls f - a scroll of enchant weapon {unknown} Potions d - a potion of flight {unknown} g - a potion of brilliance {unknown} Skills: + Level 1.5 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Beastly Appendage Tmut 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. HP restored. You reach down and open the door. There is an open door here. You reach down and open the door. Found two stone staircases leading down. There is an open door here. f - a scroll labelled ABROL EZYEKUE There is a stone staircase leading down here. You reach down and open the door. There is an open door here. There is an open door here. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You reach down and open the door. There is an open door here. There is an escape hatch in the floor here. There is an escape hatch in the floor here. Done exploring. Done exploring. You see here 4 boomerangs. You see here a hobgoblin skeleton. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. Found an inky potion. There is a stone staircase leading up here. g - an inky potion Terence the Incautious comes into view. He is wielding a +0 flail and carrying a wand of roots (6). Terence shouts! Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (5) (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence says, "Don't bother to defend, it's useless." The grasping roots constrict you. The searing ray misses Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... #.# #.# #.# #.# #####.# #.# #.....# #.# #.##### #.# #.# #.# #.### #..@# ###@# ..# ##.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures A dart slug (D:1) 4 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 5 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 293 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 666 | D:1 | Reached skill level 1 in Fighting 1004 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 1004 | D:1 | Learned a level 1 spell: Beastly Appendage 1707 | D:2 | Noticed Terence 1712 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, columned_hall_lemuel, chequers_serial_rivers_large_b D:2: layout_loops_ring, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 50 Searing Ray || 4 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 4