Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 185919365279185497 53 RascalDebosk the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Oct 12, 2022. Slain by Terence ... wielding a +2 short sword of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:11:42 (2191 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 2191, Time: 00:11:42 Health: 0/32 AC: 2 Str: 6 XL: 4 Next: 10% Gold: 89 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis + s - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn b - ring of see invisible MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (left hand) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Potions e - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 2.5 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting + Level 1.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Beastly Appendage Tmut 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! A ball python comes into view. The ball python hisses angrily. A ball python is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Things that are here: a +0 club; a goblin corpse You see here a ball python corpse. You reach down and open the door. Terence the Incautious comes into view. He is wielding a +2 short sword of protection. Found a chain mail. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Terence shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 short sword of protection and wearing a +0 chain mail (ally target, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Terence! Terence is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. Space warps crazily around you. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 short sword of protection and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You are no longer locked in place. Terence hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 short sword of protection. You die... ......^..............########.## #....#......###....#.# #.# #........##.#.##...#.# #.# #........#.#....[..#.# #.# #####....#....##..##.# #.# ################.# #.# ....... ..# #.# .......####.# #.# ......@@.# #.# .......#.# #.# .....[.#.# #.# ########.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 6 ball pythons 6 bats An endoplasm (D:1) 8 goblins 4 hobgoblins 5 quokkas 3 kobolds A rat (D:1) 36 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 303 | D:1 | Found a faded altar of an unknown god. 688 | D:1 | Reached XP level 3. HP: 10/26 MP: 0/0 688 | D:1 | Learned a level 1 spell: Beastly Appendage 885 | D:1 | Found Zucyut Nuts's Jewellery Shop. 1354 | D:2 | Reached skill level 1 in Evocations 1409 | D:2 | Reached skill level 1 in Short Blades 1475 | D:2 | Found a basalt altar of Yredelemnul. 1760 | D:2 | Reached skill level 1 in Fighting 1762 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 2180 | D:2 | Noticed Terence 2191 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_cross, serial_shops, nicolae_square_shop, shapermc_ecumenical_altar_starsandcircs, minmay_cupped D:2: layout_basic, basic_altar, minmay_misc_feat_rugged, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Evocations | 1 | 1.1 Short Blades | 1 | 1.0 Stealth | 2 | 2.0 Fighting | 1 | 1.0 Dodging | | 2.5 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 44 | || 44 Cast: Magic Dart | 39 | 7 || 46 Searing Ray | 2 | 1 || 3 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 1 || 1 Armor: Robe | 10 | || 10 Dodge: Dodged | 37 | 4 || 41