Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 17201440317900594698 27 RascalDebosk the Magician (level 3, -9/27 HPs) Began as a Djinni Conjurer on Oct 13, 2022. Mangled by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:19 (200 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 200, Time: 00:04:20 Health: -9/27 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 36 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . s - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 1.1 Fighting + Level 0.0 Armour - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * Items here: ) †††. s - a +0 dagger You start resting. A jackal is nearby! You start resting. A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, wandering, hasn't noticed you, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You start resting. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * Training target 2.0 for Stealth reached! Your Fighting skill increases to level 1! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. s - a +0 dagger (weapon) A gnoll is nearby! The gnoll shouts! You hear a shout! x2 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The searing ray misses the gnoll. x2 * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... .... .g.>.. g..... #....## #.#... ####### #.#..# #.....# ###.#..# #.(...###..†#..## #...@g.g.)......# #....g###.######## #.>†.............. #.....###.....### #.....# #†..#.# #.....# ##..# # #.....# ...# #.....# #..## #.....# #... You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 ball pythons A giant cockroach (D:1) 3 jackals (D:2) A goblin (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | You are sucked into a shaft and drop 1 floor! 73 | D:2 | Reached XP level 2. HP: 17/22 MP: 0/0 188 | D:2 | Reached skill level 1 in Fighting 188 | D:2 | Reached XP level 3. HP: 7/27 MP: 0/0 188 | D:2 | Learned a level 1 spell: Slow 200 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 20 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 3