Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 4705006450108311766 291 RascalDebosk the Magician (level 6, -3/45 HPs) Began as a Djinni Conjurer on Oct 17, 2022. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (5 damage) ... on level 4 of the Dungeon. The game lasted 00:14:08 (4097 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 4097, Time: 00:14:09 Health: -3/45 AC: 4 Str: 6 XL: 6 Next: 58% Gold: 137 EV: 30 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . s - +0 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . j - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . f - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... c - amulet of the acrobat HPRegen 0.15/turn v - +4 ring of evasion MPRegen 0.00/turn (no ring) @: weakened, acrobatic, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons s - a +0 dagger of venom (weapon) Armour a - a +0 robe f - a +0 cloak (worn) j - a +0 leather armour (worn) l - a +0 tower shield Jewellery c - an amulet of the acrobat (around neck) k - a ring of ice v - a +4 ring of evasion (left hand) Scrolls d - 3 scrolls of immolation {unknown} e - 3 scrolls of identify {unknown} i - a scroll of fear {unknown} m - a scroll of poison {unknown} n - a scroll of vulnerability {unknown} u - a scroll of torment {unknown} x - a scroll of summoning {unknown} y - a scroll of butterflies {unknown} z - a scroll of teleportation {unknown} Potions b - 2 potions of heal wounds {unknown} g - a potion of ambrosia {unknown} h - 5 potions of curing {unknown} o - 2 potions of brilliance {unknown} p - 2 potions of might {unknown} q - 2 potions of lignification {unknown} r - a potion of invisibility {unknown} t - a potion of degeneration {unknown} w - 5 potions of mutation {unknown} Skills: + Level 2.7 Fighting + Level 2.7 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Dazzling Flash Conj/Hex 48% N/A 8% 3 d - Fulminant Prism Conj/Hex 12% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 24% 4 f - Necrotise Necr 96% 1d8 2% 1 g - Wereblood Tmut 24% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. A gnoll bouda comes into view. It is wielding a +0 whip of venom. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip of venom and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is severely wounded. A gnoll comes into view. It is wielding a +0 club. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Strange energies run through your body! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 whip. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll bouda misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the gnoll bouda! The gnoll bouda is almost dead. The gnoll bouda is knocked back by the mystic blast. The gnoll bouda slams into the rock wall! You kill the gnoll bouda! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip and wearing a +0 chain mail (covering ground quickly, 87% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. You die... ## #.# # #.# # #.# #.# #.# #.# #.# #.# #@# #gg# ##)# .# .. #.# .# .. You could see 2 gnolls. Vanquished Creatures 2 necrophages (D:3) A gnoll bouda (D:4) An orc wizard (D:2) 2 gnolls (D:4) 2 adders 3 worms A dart slug (D:2) 3 orcs (D:2) 4 ball pythons 4 endoplasms A giant cockroach (D:3) 4 goblins 6 hobgoblins 7 jackals 4 kobolds 6 bats 6 frilled lizards 6 rats 63 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 4 plants (D:3) 5 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 414 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 1272 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1272 | D:2 | Learned a level 1 spell: Necrotise 1413 | D:2 | Found a faded altar of an unknown god. 1418 | D:2 | Reached skill level 1 in Fighting 1418 | D:2 | Reached skill level 1 in Armour 1960 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 2128 | D:2 | Found Keerphemu's Book Shop. 2176 | D:2 | Reached skill level 4 in Spellcasting 2966 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 2966 | D:3 | Learned a level 2 spell: Wereblood 3622 | D:3 | Reached XP level 6. HP: 37/45 MP: 0/0 4097 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, minmay_door_square, minivault_5 D:2: layout_loops_corners, serial_shops, nicolae_shop_waterfront, hellmonk_ecumenical_altar_arch_garden D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, item_on_display_a, item_on_display_a, minmay_strange_pillars, chequers_big_river D:4: layout_basic, temple_green, hangedman_decor_riveting Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Armour | 1 2 | 2.7 Spellcasting | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 8 || 8 Cast: Magic Dart | 69 | 78 || 147 Iskenderun's Myst | | 8 || 8 Fulminant Prism | | 1 || 1 Searing Ray | | 1 || 1 Armor: Leather armour | 3 | 7 || 10 Dodge: Dodged | 2 | 15 || 17