Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1886117763121107773 28 RascalDebosk the Magician (level 3, -8/28 HPs) Began as a Djinni Conjurer on Oct 24, 2022. Mangled by Terence ... wielding a +4 vorpal flail (16 damage) ... on level 2 of the Dungeon. The game lasted 00:07:18 (1289 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 1289, Time: 00:07:19 Health: -8/28 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 77 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Missiles j - 2 throwing nets {@!f} Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) Scrolls e - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} i - a scroll of identify {unknown} k - 3 scrolls of enchant armour {unknown} Potions b - a potion of lignification {unknown} c - a potion of invisibility {unknown} d - a potion of degeneration {unknown} h - a potion of cancellation {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A frilled lizard comes into view. Found a scroll labelled PES ZANAELELL. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a whip. i - a scroll labelled PES ZANAELELL j - 2 throwing nets {@!f} A bat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 dagger. You now have 77 gold pieces (gained 14). There is a stone staircase leading down here. You see here a +0 whip. Found a stone staircase leading down. There is an open door here. You see here a frilled lizard skeleton. You reach down and open the door. A rat comes into view. There is an open door here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Found a ring mail. k - 3 scrolls labelled RONIRAD JORU You see here a rat corpse. There is an open door here. You see here a frilled lizard skeleton. You reach down and open the door. There is an open door here. Things that are here: a +0 short sword; 4 stones Things that are here: a +0 short sword; 4 stones You see here a +0 whip. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Terence shouts! Found 13 gold pieces. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 vorpal flail and wearing a +4 chain mail of willpower (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence! Terence is moderately wounded. Terence barely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +4 vorpal flail! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 vorpal flail and wearing a +4 chain mail of willpower (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A dart slug comes into view. Terence hits you with a +4 vorpal flail! Ouch! That really hurt! You die... .w# ... ... # #.# #.#.# #####.#.####### ..$....@....... #@# #.# #.# #.. ##. .. .. ... You could see Terence and a dart slug. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached skill level 1 in Fighting 201 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 653 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 653 | D:1 | Learned a level 1 spell: Slow 1283 | D:2 | Noticed Terence 1289 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring, corexii_leaking_fountain, chequers_jeans, dk_noncrumbling_2, minmay_misc_feat_alley D:2: minmay_spotlight, layout_rooms, uniq_terence, uniq_jessica, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 37 Searing Ray || 3 Dazzling Flash || 1 Armor: Robe || 1 Dodge: Dodged || 11