Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 8389405005888404103 82 RascalDebosk the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Oct 25, 2022. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:50 (1832 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 1832, Time: 00:08:50 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 70% Gold: 122 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . m - +0 falchion rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn c - ring of positive energy MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 166 gold pieces. You spent 44 gold pieces at shops. Inventory: Hand Weapons m - a +0 falchion (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy (left hand) Scrolls d - 2 scrolls of identify {unknown} e - 3 scrolls of immolation {unknown} i - a scroll of vulnerability {unknown} l - 2 scrolls of teleportation {unknown} Potions b - 3 potions of heal wounds {unknown} f - a potion of flight {unknown} g - 2 potions of brilliance {unknown} h - a potion of curing {unknown} j - a potion of mutation {unknown} k - a potion of degeneration {unknown} Skills: + Level 1.9 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Freeze Ice 88% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Found a leather armour. Things that are here: a +0 club; a +0 sling You see here a +0 falchion. m - a +0 falchion m - a +0 falchion (weapon) 3 gnolls come into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! x2 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. A quokka comes into view. The searing ray hits the gnoll! You kill the gnoll! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip and quivering a throwing net (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (21% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You are blasted with magical energy! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is lightly wounded. The quokka misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (lightly wounded, 69% to hit) The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka twitches its whiskers. The quokka closely misses you. You barely miss the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka bites you. You die... #... ###. #. # #> ..### #. ...# #. #..######... ######. #[..r....# ##...... #..@# ##....... #...#.# #........ ..(.# #.#### #........ .## #.)..#####........ ####.............. #######........ ##....... ##....... #......[. You could see a quokka. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins 4 hobgoblins 2 quokkas (D:1) 4 bats A frilled lizard (D:1) 7 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Found Yphut's Jewellery Shop. 237 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 702 | D:1 | Reached skill level 1 in Fighting 1065 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1065 | D:1 | Learned a level 1 spell: Freeze 1217 | D:1 | Found a faded altar of an unknown god. 1609 | D:1 | Found Wihil's Assorted Antiques. 1618 | D:1 | Bought a scroll labelled MAKERI FASICU for 22 gold pieces 1618 | D:1 | Bought a scroll labelled VUODAI NOAGG for 22 gold pieces 1822 | D:2 | Reached skill level 4 in Spellcasting 1822 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1832 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, ebering_ecumenical_altar_ruins, serial_shops, nicolae_lakefront_shop, shop_coins D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.9 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | | 2 || 2 Cast: Magic Dart | 61 | || 61 Searing Ray | 2 | 3 || 5 Dazzling Flash | 2 | || 2 Armor: Robe | 3 | || 3 Dodge: Dodged | 11 | 4 || 15