Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 7758767501525504545 119 RascalDebosk the Magician (level 5, 0/37 HPs) Began as a Djinni Air Elementalist on Oct 27, 2022. Slain by a rat (3 damage) ... in a sewer. The game lasted 00:19:50 (2773 turns). RascalDebosk the Magician (Djinni Air Elementalist) Turns: 2773, Time: 00:19:50 Health: 0/37 AC: 6 Str: 7 XL: 5 Next: 24% Gold: 145 EV: 13 Int: 18 God: SH: 0 Dex: 20 rFire + + . SeeInvis . s - +5 dagger of Symmetry {spect, rElec rC+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . m - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . t - +2 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn b - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 145 gold pieces. Inventory: Hand Weapons s - the +5 dagger of Symmetry (weapon) {spect, rElec rC+} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) m - a +0 helmet (worn) q - a +2 ring mail of cold resistance t - a +2 pair of gloves (worn) Jewellery b - a +6 ring of dexterity (left hand) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of poison {unknown} e - a scroll of enchant weapon {unknown} f - 4 scrolls of identify {unknown} n - a scroll of brand weapon {unknown} r - a scroll of butterflies {unknown} Potions g - a potion of might {unknown} h - a potion of flight {unknown} i - 2 potions of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of mutation {unknown} l - a potion of attraction {unknown} o - 2 potions of lignification {unknown} p - a potion of cancellation {unknown} Skills: + Level 1.1 Fighting - Level 0.1 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Static Discharge Conj/Air 18% 3-6/arc 4% 2 c - Swiftness Air 18% N/A 9% 3 d - Airstrike Air 9% 2d(2-18) 28% 4 e - Necrotise Necr 72% 1d7 2% 1 f - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 68% to hit) The zap hits the river rat. You kill the river rat! You now have 145 gold pieces (gained 6). You reach down and open the large door. A river rat and a rat come into view. Found a glowing drain. The rat barely misses you. There is a large open door here. The rat bites you but does no damage. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the rat. The zap hits the rat! You kill the rat! Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the river rat. The river rat is heavily wounded. The zap hits the river rat. The river rat is almost dead. The river rat twitches its whiskers. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the river rat. The river rat barely misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the river rat. You kill the river rat! You have reached level 5! The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'f'. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (chance to affect: 59%) The river rat looks drowsy... The river rat misses you. You closely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (68% to hit) The zap hits the river rat. The river rat is moderately wounded. The zap hits the river rat. The river rat is lightly wounded. * * * LOW HITPOINT WARNING * * * The river rat bites you but does no damage. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 68% to hit) The zap hits the river rat. The river rat is severely wounded. The zap hits the river rat. The river rat is moderately wounded. * * * LOW HITPOINT WARNING * * * The river rat closely misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 68% to hit) The zap hits the river rat. The river rat is almost dead. The zap misses the river rat. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 68% to hit) The zap hits the river rat. You kill the river rat! The zap misses the river rat. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 4! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The rat is struck by an arc of lightning. You kill the rat! You resist. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The river rat is struck by an arc of lightning. The river rat is almost dead. You resist. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat. You kill the river rat! Your Evocations skill increases to level 1! You barely miss the rat. The rat bites you. You die... #.# #.# #.# #.# #.# #.# #∩# #r# #@# #†# #.# #.# #.# #.# #~# #~# You could see a rat. Vanquished Creatures 5 river rats A gnoll (D:1) 2 worms (D:2) 3 dart slugs 3 orcs (D:2) 6 ball pythons 5 endoplasms 2 giant cockroaches 5 goblins 2 hobgoblins 2 jackals (D:1) 3 kobolds 4 bats A frilled lizard (D:1) 9 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 232 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 382 | D:1 | Reached skill level 3 in Spellcasting 385 | D:1 | HP: 1/21 [/static electricity (3)] 386 | D:1 | Reached XP level 3. HP: 2/25 MP: 0/0 386 | D:1 | Learned a level 1 spell: Necrotise 1898 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2373 | D:2 | Identified the +5 dagger of Symmetry {spect, rElec rC+} 2476 | D:2 | Found a faded altar of an unknown god. 2754 | D:3 | Found a glowing drain. 2761 | D:3 | Reached XP level 5. HP: 22/36 MP: 0/0 2761 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2763 | Sewer | Entered a sewer 2771 | Sewer | Reached skill level 1 in Fighting 2771 | Sewer | Reached skill level 4 in Spellcasting 2773 | Sewer | Reached skill level 1 in Evocations 2773 | Sewer | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic D:2: minmay_chambers_of_ones, layout_rooms, hellmonk_ecumenical_altar_defaced_shrine D:3: layout_loops_cross, portal_sewer_entry_e, gammafunk_ghost_stat_death Sewer: sewer_kobolds Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Fighting | 1 | 1.1 Evocations | 1 | 1.0 Armour | | 0.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Shock | 62 | 40 || 102 Static Discharge | 3 | 2 || 5 Ensorcelled Hiber | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 6 | 3 || 9 Dodge: Dodged | 4 | 7 || 11