Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 32111655342205824 130 RascalDebosk the Magician (level 5, -7/38 HPs) Began as a Djinni Conjurer on Oct 29, 2022. Killed by nerve-wracking pain ... invoked by Grinder (8 damage) ... on level 3 of the Dungeon. The game lasted 00:14:42 (2134 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 2134, Time: 00:14:43 Health: -7/38 AC: 6 Str: 6 XL: 5 Next: 36% Gold: 66 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . SeeInvis . m - +2 short sword (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . q - +0 leather armour rPois ∞ Reflect . o - +1 helmet rElec . Harm . j - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn g - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons m - a +2 short sword of draining (weapon) Armour j - a +0 cloak (worn) o - a +1 helmet (worn) q - a +0 leather armour (worn) Jewellery g - a +6 ring of dexterity (left hand) Scrolls b - a scroll of fear {unknown} d - a scroll of vulnerability {unknown} f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} n - a scroll of teleportation {unknown} p - a scroll of brand weapon {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of degeneration {unknown} i - a potion of berserk rage {unknown} k - a potion of lignification {unknown} l - a potion of invisibility {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Dazzling Flash Conj/Hex 48% N/A 8% 3 d - Fulminant Prism Conj/Hex 12% 3d9 26% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 26% 4 f - Beastly Appendage Tmut 48% N/A 2% 1 g - Call Imp Summ 24% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Call Imp wells up from within. Spell assigned to 'g'. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The adder hisses angrily. Grinder zaps a wand. The puff of flame misses you. Grinder says, "Don't move a muscle." Grinder zaps a wand. The puff of flame hits you. You resist. The adder bites you but does no damage. The adder attacks as you move away! The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder bites you but does no damage. x2 The searing ray hits the adder. You kill the adder! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. An orc comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The orc shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Grinder. Grinder is lightly wounded. Grinder is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. * * * LOW HITPOINT WARNING * * * Grinder hits you but does no damage. The orc hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * Grinder gestures at you. Pain shoots through your body! You die... # #..)#.## .# # ##.#..g ..# .#.# ......)##.###.#.# #................ .......)......... ##.....##)....#.# ....... #.##)##.# # # .......##.##5##.....# ..........)@.##.#.#.##. . ##.................... .. #....###.#..##.#.#.# .. .##....##.....##.....##.. ......##................ # #....##.....#.......... ##.##....##.....##.#.#.##.. .......<..............†.... .........###............... You could see Grinder. Vanquished Creatures 2 orc wizards (D:3) 4 adders A worm (D:2) A dart slug (D:2) 4 orcs (D:3) 3 bats 4 endoplasms A giant cockroach (D:2) 3 goblins 5 hobgoblins A quokka (D:1) 2 ball pythons 6 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Found a faded altar of an unknown god. 364 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 836 | D:2 | Reached skill level 4 in Spellcasting 836 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 836 | D:2 | Learned a level 1 spell: Beastly Appendage 1465 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1906 | D:3 | Reached skill level 1 in Fighting 2113 | D:3 | Noticed Grinder 2114 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 2114 | D:3 | Learned a level 2 spell: Call Imp 2134 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_divided_tiny, uniq_grinder, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.6 Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 58 | 26 || 84 Searing Ray | 1 | 3 || 4 Iskenderun's Myst | | 2 || 2 Armor: Robe | 3 | || 3 Leather armour | | 8 || 8 Dodge: Dodged | 9 | 6 || 15