Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 12995461027259310880 38 RascalDebosk the Magician (level 3, -2/26 HPs) Began as a Djinni Conjurer on Oct 29, 2022. Slain by Terence ... wielding a +0 trident (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:29 (1368 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 1368, Time: 00:06:29 Health: -2/26 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 41 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 scimitar rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn e - ring of protection from cold MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +2 whip of draining d - a +0 scimitar (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold (left hand) Scrolls c - 2 scrolls of poison {unknown} f - a scroll of immolation {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! There is a huge open gate here. There is a huge open gate here. There is a faded altar of an unknown god here. There is a huge open gate here. There is a huge open gate here. f - a scroll labelled AMPUSTYBBUL Found 8 stones. c - 2 scrolls labelled ARIOSMIG FOSCH (gained 1) You see here 8 stones. You see here a ball python skeleton. You see here a book of Conjurations. You see here a +0 club. You see here a +0 war axe. There is an open gate here. Done exploring. Done exploring. Done exploring. There is an open gate here. There is a stone staircase leading down here. You fly downwards. Found 12 gold pieces. Found two stone staircases leading down. There is a stone staircase leading up here. You now have 38 gold pieces (gained 12). You now have 41 gold pieces (gained 3). Terence the Incautious comes into view. He is wielding a +0 trident. Found 10 gold pieces. Terence shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. You die... #......>..# #.........# #.........# # #....>...<# #. #.........# #.### ##.........# #....###..........# ##..............# #..@#..#.......## #....##.###.....## #..@. #.# ####.## #....## #.# .# ....# #.# # $.## #.# . #.# You could see Terence. Vanquished Creatures 4 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) 5 ball pythons (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 559 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 559 | D:1 | Learned a level 1 spell: Slow 572 | D:1 | Reached skill level 4 in Spellcasting 1155 | D:1 | Found a faded altar of an unknown god. 1356 | D:2 | Noticed Terence 1368 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, hellmonk_ecumenical_altar_heavens_door, dreamdust_princess_bridge, st_stairs_9, fountainhead, palyth_stone_intersect, minmay_tree_intersection, interstate_on_off, minmay_misc_feat_rows D:2: layout_rooms, basic_altar, chequers_mini_garden, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Whip || 3 Cast: Magic Dart || 57 Searing Ray || 3 Slow || 1 Armor: Robe || 2 Dodge: Dodged || 8