Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 10732528173550655918 1000 RascalDebosk the Magician (level 8, -2/56 HPs) Began as a Djinni Conjurer on Oct 29, 2022. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:32:21 (5533 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 5533, Time: 00:32:22 Health: -2/56 AC: 3 Str: 6 XL: 8 Next: 43% Gold: 220 EV: 13 Int: 21 God: SH: 0 Dex: 13 rFire + + . SeeInvis . x - +0 falchion rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . o - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.18/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons x - a +0 falchion (weapon) Armour a - a +0 robe (worn) o - a +0 cloak (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of torment {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of immolation g - a scroll of blinking h - 2 scrolls of vulnerability {unknown} i - 2 scrolls of identify j - a scroll of enchant weapon {unknown} p - a scroll of magic mapping {unknown} q - a scroll of poison {unknown} r - a scroll of amnesia {unknown} y - a scroll of fear {unknown} Potions b - 2 potions of magic k - 3 potions of flight l - a potion of curing m - a potion of resistance {unknown} n - a potion of attraction {unknown} s - a potion of degeneration {unknown} t - a potion of mutation {unknown} u - a potion of haste {unknown} v - a potion of experience {unknown} w - a potion of heal wounds {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth * Level 7.0 Spellcasting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Dazzling Flash Conj/Hex 72% N/A 1% 3 d - Fulminant Prism Conj/Hex 18% 3d11 4% 4 e - Iskenderun's Mystic Conj/Tloc 36% 2d9 4% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Passwall Tmut/Erth 30% N/A 1% 2 h - Teleport Other Tloc 36% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Hepliaklqana Ru Uskayaw Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * HP restored. Found a ring mail. You see here a +0 flail. h - 2 scrolls labelled REEBBI MAWOM (gained 1) Found an escape hatch in the ceiling. An ice beast comes into view. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Strange energies run through your body. You are magically locked in place. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is moderately wounded. The ice beast is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is severely wounded. You hear a shout! You hear a bark! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (severely wounded, 74% to hit) The zap hits the ice beast. The ice beast is almost dead. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 81% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) You are no longer locked in place. A water moccasin comes into view. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. You kill the ice beast! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 3! Your Dodging skill increases to level 4! Your Spellcasting skill increases to level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The orc shouts! * * * LOW HITPOINT WARNING * * * A hound comes into view. A gnoll comes into view. It is wielding a +0 halberd. Your magical contamination has completely faded away. The gnoll shouts! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The gnoll throws a stone. The stone closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The water moccasin attacks as you move away! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The water moccasin closely misses you. The water moccasin bites you. You die... ....##....##.#####.#....#........ ....#....###.......#....#........ .>.....### #.......#.........>..# .....### ##.......#............. .##...#####.............#.....#.. .##...#............###..#:....### ..##...#...#......###....#....... ..###.....###..##.###...###...... ...###.........#@.##............. ..##..###......S.........##...... .......~...................##.... .......~...................##.... ....##.≈..#................#..... ......#≈#.#.##o.................. ......#≈#...#...............#..). #.....#≈###....#.......###.##.... ..#.#.### ##.#.......### ####.#.. You could see a water moccasin and an orc. Vanquished Creatures Grinder (D:3) 2 ice beasts (D:5) A bullfrog (D:3) A necrophage (D:4) 3 scorpions 3 jellies A hound (D:3) 7 gnolls 5 adders 3 dart slugs 7 orcs 4 bats 7 endoplasms 4 giant cockroaches 4 goblins 8 hobgoblins 7 jackals 2 quokkas (D:1) 7 ball pythons 5 frilled lizards 11 kobolds 4 rats 97 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms A plant (D:2) 7 creatures vanquished. Grand Total: 104 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 266 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 764 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 764 | D:1 | Learned a level 1 spell: Shock 839 | D:1 | Reached skill level 4 in Spellcasting 991 | D:1 | Found Vif Nil's Book Emporium. 1242 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1332 | D:2 | Identified the +0 scale mail "Oggelaip" {rCorr Stlth+} 1612 | D:2 | Reached XP level 5. HP: 31/35 MP: 0/0 1612 | D:2 | Learned a level 2 spell: Passwall 1920 | D:2 | Found a faded altar of an unknown god. 2232 | D:3 | Reached skill level 5 in Spellcasting 3149 | D:3 | Noticed a bullfrog 3154 | D:3 | Killed a bullfrog 3155 | D:3 | Reached XP level 6. HP: 35/40 MP: 0/0 3193 | D:3 | Noticed Grinder 3200 | D:3 | Paralysed by Grinder for 5 turns 3201 | D:3 | Killed Grinder 3202 | D:3 | Reached skill level 6 in Spellcasting 3202 | D:3 | Reached XP level 7. HP: 13/46 MP: 0/0 3202 | D:3 | Learned a level 3 spell: Teleport Other 3471 | D:3 | Reached skill level 1 in Fighting 4987 | D:5 | Entered Level 5 of the Dungeon 4992 | D:5 | Identified the +2 hand axe of Botu {antimagic, rN+ Str-2 | Dex+3} 5051 | D:5 | Reached XP level 8. HP: 51/54 MP: 0/0 5222 | D:5 | Found a hazy altar of Hepliaklqana. 5223 | D:5 | Found a hide-covered altar of Uskayaw. 5223 | D:5 | Found an opulent altar of Gozag. 5224 | D:5 | Found a sacrificial altar of Ru. 5518 | D:5 | Reached skill level 7 in Spellcasting 5533 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_rooms, serial_shops, nicolae_shop_competitors_out_of_business D:2: layout_rooms, shapermc_ecumenical_altar_petra, grunt_ministairs_2, serial_park_tiny_2, skrybe_limestone_x, minmay_three_crescents D:3: kb_forest_paths, layout_loops_corners, chequers_serial_rivers_marsh, minmay_cut_off, uniq_grinder D:4: layout_basic, dk_noncrumbling_2, kennysheep_decorative_pillar, chequers_serial_rivers_micro_d D:5: layout_cave_pools, chequers_temple_overflow_statue_of_worship, chequers_serial_rivers_micro_b, kennysheep_generic_room_11 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.0 Fighting | 2 3 | 3.0 Dodging | 3 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | | 1 || 1 Cast: Magic Dart | 42 | | || 42 Shock | 17 | 67 | 59 || 143 Searing Ray | 1 | 2 | 2 || 5 Iskenderun's Myst | | 2 | 13 || 15 Fulminant Prism | | 2 | 4 || 6 Use: Scroll | | | 5 || 5 Stab: Distracted | | | 1 || 1 Armor: Robe | | 4 | || 4 Dodge: Dodged | 8 | 5 | 9 || 22