Dungeon Crawl Stone Soup version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 4554981038598174497 2325 RascalDebosk the Magician (level 9, -5/67 HPs) Began as a Djinni Earth Elementalist on Nov 9, 2022. Was an Initiate of Ashenzari. Slain by a water moccasin (7 damage) ... on level 7 of the Dungeon. The game lasted 01:11:10 (6551 turns). RascalDebosk the Magician (DjEE) Turns: 6551, Time: 01:11:10 Health: -5/67 AC: 8 Str: 7 XL: 9 Next: 69% Gold: 145 EV: 13 Int: 28 God: Ashenzari [......] SH: 0 Dex: 13 rFire + + . SeeInvis . f - +2 spear (vorpal) rCold x . . Faith . r - orb {mayhem} rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . E - +0 helmet rElec . Harm . o - +1 cloak rCorr . Rampage . c - +2 pair of gloves Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.31/turn e - ring "I Foresaw This" {Int+6, Melee, Self} (curse) MPRegen 0.00/turn m - ring of willpower @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 327 gold pieces. You spent 182 gold pieces at shops. Inventory: Hand Weapons f - a +2 vorpal spear (weapon) h - a +1 scythe of venom Missiles q - 2 throwing nets {@!f} Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) o - a +1 cloak (worn) r - an orb of mayhem (worn) E - a +0 helmet (worn) Magical Staves I - a staff of air Jewellery e - the cursed ring "I Foresaw This" (left hand) {Int+6, Melee, Self} (You found it on level 3 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. m - a ring of willpower (right hand) Wands u - a wand of mindburst (11) A - a wand of iceblast (17) D - a wand of flame (31) Scrolls b - a scroll of immolation i - 2 scrolls of identify n - a scroll of fog {unknown} t - 4 scrolls of teleportation v - a scroll of vulnerability {unknown} x - a scroll of magic mapping {unknown} y - a scroll of torment {unknown} F - a scroll of blinking {unknown} G - a scroll of fear {unknown} Potions d - 2 potions of might g - a potion of curing j - a potion of flight {unknown} k - a potion of invisibility {unknown} l - a potion of attraction {unknown} p - 6 potions of brilliance s - 3 potions of resistance w - 3 potions of mutation z - a potion of heal wounds B - a potion of magic {unknown} C - a potion of cancellation {unknown} H - a potion of ambrosia {unknown} Skills: + Level 6.2(6.6) Fighting - Level 5.0 Dodging - Level 1.5 Stealth * Level 7.8(8.2) Spellcasting + Level 1.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Passwall Tmut/Erth 45% N/A 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Petrify Tmut/Erth 55% N/A 1% 4 e - Sting Tmut/Pois 100% 1d8 1% 1 f - Searing Ray Conj 100% 2d8 1% 2 g - Momentum Strike Conj/Tloc 100% 3d10 1% 2 h - Confusing Touch Hex 55% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 = D:5 ! D:6 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Reactivating autopickup. You feel a bit more experienced. * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. The water moccasin closely misses you. Your Evocations skill increases to level 1! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (chance to affect: 73%) The water moccasin is moving more slowly. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Casting: Petrify (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp, p - water moccasin Aim: a white imp (heavily wounded, fast, strong, frenzied and insane, not watching you, chance to affect: 80%) The white imp is moving more slowly. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The white imp hits the water moccasin but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin stops moving altogether! The white imp hits the water moccasin. The white imp freezes the water moccasin. The white imp hits the water moccasin but does no damage. You hit the white imp. The white imp is heavily wounded. The white imp hits the water moccasin but does no damage. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is moderately wounded. The white imp stops moving altogether! Your magical contamination has completely faded away. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The white imp is no longer moving quickly. The white imp no longer looks unusually strong. The white imp is no longer in an insane frenzy. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is severely wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin is no longer petrified. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. You barely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is almost dead. The white imp looks more energetic. The white imp is no longer petrified. The water moccasin bites you! You die... ### #.............# ...######............# .... ................ ## #..###......####.[#. ..? #...(...###......#. ....###.....#....##...#. .......)......####..###. ......#...##.#####.## #. ......S@.###.###...####. ......5†.# #............ ......)..# #......####.. ..)......###.#....###... ..)))........#........#. ...)...............####. .......#.....##..### #. .##............(## ## #.......### # You could see a water moccasin and a white imp. Vanquished Creatures Grinder (D:6) Sigmund (D:2) An orc warrior (D:6) A water moccasin (D:6) A sky beast (D:7) A black bear (D:7) 3 ice beasts An ogre (D:5) 2 phantoms A kobold brigand (D:7) A bullfrog (D:7) A necrophage (D:5) 4 scorpions 2 jellies 4 hounds 9 iguanas 3 orc wizards 3 gnolls (D:5) 7 adders A shadow imp (D:6) An ufetubus (D:6) A worm (D:3) 5 dart slugs 15 orcs 4 bats 2 bat zombies (D:6) 6 endoplasms 6 giant cockroaches (D:1) 5 goblins 13 hobgoblins 4 jackals (D:1) 8 kobolds 4 quokkas 7 ball pythons 8 frilled lizards 6 rats 2 rat zombies (D:6) 145 creatures vanquished. Vanquished Creatures (collateral kills) A white imp (D:7) 3 kobolds (D:7) 4 creatures vanquished. Vanquished Creatures (others) An orc (D:3) 1 creature vanquished. Grand Total: 150 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Earth Elementalist began the quest | for the Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 130 | D:1 | Reached skill level 3 in Spellcasting 189 | D:1 | Reached XP level 3. HP: 9/25 MP: 0/0 189 | D:1 | Learned a level 1 spell: Sting 397 | D:1 | Found Puliri's Jewellery Shop. 733 | D:2 | Noticed Sigmund 737 | D:2 | Killed Sigmund 738 | D:2 | Reached skill level 4 in Spellcasting 738 | D:2 | Reached skill level 1 in Fighting 738 | D:2 | Reached XP level 4. HP: 18/33 MP: 0/0 738 | D:2 | Reached XP level 5. HP: 21/38 MP: 0/0 738 | D:2 | Learned a level 2 spell: Searing Ray 738 | D:2 | Reached XP level 6. HP: 24/43 MP: 0/0 1379 | D:2 | Found a faded altar of an unknown god. 2410 | D:4 | Found a staircase to the Ecumenical Temple. 2417 | D:4 | Found a hide-covered altar of Uskayaw. 2426 | Temple | Entered the Ecumenical Temple 2459 | Temple | Became a worshipper of Ashenzari the Shackled 2563 | D:4 | Found a bloodstained altar of Trog. 2707 | D:4 | Reached skill level 5 in Spellcasting 2763 | D:4 | Reached XP level 7. HP: 40/49 MP: 0/0 2763 | D:4 | Learned a level 2 spell: Momentum Strike 3326 | D:5 | Entered Level 5 of the Dungeon 3404 | D:5 | Found Gamp's Distillery. 3589 | D:5 | Bought a potion of degeneration for 13 gold pieces 3589 | D:5 | Bought a potion of mutation for 104 gold pieces 3589 | D:5 | Bought a potion of heal wounds for 65 gold pieces 3933 | D:5 | Reached skill level 6 in Spellcasting 3933 | D:5 | Reached XP level 8. HP: 43/58 MP: 0/0 4836 | D:6 | Found Guol's Distillery. 5003 | D:6 | Found an opulent altar of Gozag. 5207 | D:6 | Reached skill level 5 in Fighting 5281 | D:6 | Reached XP level 9. HP: 55/65 MP: 0/0 5281 | D:6 | Learned a level 3 spell: Confusing Touch 5284 | D:6 | Reached skill level 7 in Spellcasting 5607 | D:6 | Noticed Grinder 5614 | D:6 | Killed Grinder 6394 | D:7 | Reached skill level 5 in Dodging 6531 | D:7 | Reached skill level 1 in Evocations 6550 | D:7 | HP: 2/67 [water moccasin (6)] 6551 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms, serial_shops, shop D:2: layout_loops_ring, chequers_ecumenical_altar_simple, minmay_fractal_squares_5, uniq_sigmund D:3: layout_basic D:4: layout_gridville, nicolae_uskayaw_dance_hall, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_statues_pillars, minmay_stone_trees_medium D:5: layout_gridville, serial_shops, nicolae_shop_competitors_out_of_business D:6: layout_basic, mainiacjoe_overflow_24_doors, lemuel_zombie_altar_kikubaaqudgha, nicolae_stop_n_shop_2, minmay_manual_mandibuliform, uniq_grinder D:7: layout_rooms, kennysheep_generic_room_2 Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 7 | 7.8 Fighting | 1 2 4 5 6 | 6.2 Dodging | 4 5 | 5.0 Evocations | 1 | 1.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Halberd | | 3 | || 3 Spear | | 2 | 54 || 56 Cast: Sandblast | 49 | 8 | 26 || 83 Stone Arrow | 6 | 28 | 80 || 114 Searing Ray | | 12 | 1 || 13 Petrify | | 4 | 35 || 39 Sting | | 2 | 3 || 5 Momentum Strike | | | 1 || 1 Invok: Curse Item | | | 1 || 1 Use: Scroll | | | 9 || 9 Stab: Sleeping | | 2 | 1 || 3 Petrified | | | 11 || 11 Armor: Robe | 7 | 2 | 24 || 33 Dodge: Dodged | 18 | 13 | 52 || 83 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6597 | 6400 | 197 | 782 | 4377 | 8 | 824.6 | Dungeon | 6515 | 6326 | 189 | 782 | 4325 | 7 | 930.7 | Temple | 81 | 73 | 8 | 0 | 52 | 1 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1512 daAuts D:6: 1453 daAuts D:4: 880 daAuts D:2: 849 daAuts D:3: 787 daAuts D:1: 757 daAuts D:7: 276 daAuts Temple: 81 daAuts