Dungeon Crawl Stone Soup version 0.30-a0-364-gf6b3ef1049 (webtiles) character file. Game seed: 6808107380476486168 8 RascalDebosk the Magician (level 2, -1/21 HPs) Began as a Djinni Earth Elementalist on Nov 14, 2022. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:44 (455 turns). RascalDebosk the Magician (DjEE) Turns: 455, Time: 00:03:45 Health: -1/21 AC: 3 Str: 7 XL: 2 Next: 15% Gold: 12 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . j - +0 falchion rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . h - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons j - a +0 falchion (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) Scrolls b - a scroll of blinking {unknown} c - a scroll of torment {unknown} f - a scroll of teleportation {unknown} Potions d - a potion of haste {unknown} e - 3 potions of curing {unknown} g - a potion of attraction {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 6% 1 b - Passwall Tmut/Erth 9% N/A 9% 2 c - Stone Arrow Conj/Erth 22% 3d8 17% 3 d - Petrify Tmut/Erth 11% N/A 50% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a frilled lizard corpse. Found a dagger. You see here a +0 dagger. You reach down and open the door. There is an open door here. A bat comes into view. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (73% to hit) The blast of sand hits the bat. You kill the bat! Found 8 stones. As you open the door, it creaks loudly! You see here 8 stones. Found a helmet. g - a sapphire potion Found an orange potion. You see here a +0 helmet. h - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. i - an orange potion An endoplasm comes into view. The endoplasm quivers. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm. The endoplasm is severely wounded. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The blast of sand hits the endoplasm. You kill the endoplasm! You have reached level 2! Your magical contamination has completely faded away. Key pressed, stopping explore. You reach down and open the door. Found a falchion. There is an open door here. You see here a +0 falchion. j - a +0 falchion j - a +0 falchion (weapon) As you open the door, it creaks loudly! Found a hand axe. There is an open door here. You see here a +0 hand axe. e - 3 brown potions (gained 1) You reach down and open the door. A hobgoblin and an endoplasm come into view. There is an open door here. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The blast of sand hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The blast of sand hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (82% to hit) The blast of sand hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (82% to hit) The blast of sand hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You don't have enough health to cast this spell. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. The hobgoblin hits you. You die... ##+## ##...## ##.....## ##.......## ####.........# #### .............+ .... #....g.....# #### #..@....# ##.....## ##♣♣♣##### ##...## ##....#...' ##'## #.....#...' #.# #.....##### #.######♣......♣♣ ######......#♣♣♣♣..... ........############.. ...#.....# .##.....'.. You could see a hobgoblin. Vanquished Creatures A bat (D:1) 3 endoplasms (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Earth Elementalist began the quest | for the Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 454 | D:1 | HP: 1/21 [hobgoblin (3)] 455 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners Action || total -------------------------++------- Melee: Falchion || 2 Cast: Sandblast || 12 Stab: Sleeping || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 460 | 460 | 0 | 0 | 372 | 1 | 460.0 | Dungeon | 460 | 460 | 0 | 0 | 372 | 1 | 460.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 460 daAuts