Dungeon Crawl Stone Soup version 0.30-a0-368-g86fb4627a9 (webtiles) character file. Game seed: 9941481399394864629 33 RascalDebosk the Ducker (level 3, 24/25 HPs) Began as a Djinni Air Elementalist on Nov 18, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:04:53 (744 turns). RascalDebosk the Ducker (Djinni Air Elementalist) Turns: 744, Time: 00:04:53 Health: 24/25 AC: 3 Str: 7 XL: 3 Next: 47% Gold: 58 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ b - amulet of the acrobat HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - an amulet of the acrobat (around neck) Scrolls d - a scroll of teleportation {unknown} Skills: - Level 2.8 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 2-3/arc 8% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 45% 4 e - Necrotise Necr 48% 1d6 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (moderately wounded, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Your magical contamination has completely faded away. Found an escape hatch in the floor. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! A rat comes into view. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The zap hits the rat. The rat is moderately wounded. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, 68% to hit) The zap hits the rat. You kill the rat! You see here a staff of fire. You see here 3 stones. Found 3 stones. There is an escape hatch in the floor here. You see here 3 stones. A jackal comes into view. Unknown command. A jackal is nearby! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The zap hits the jackal. The jackal is almost dead. The jackal barks! A jackal comes into view. x2; A bat comes into view. The jackal moves out of view. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 60% to hit) The zap hits the bat. You kill the bat! The zap hits the jackal. You kill the jackal! The zap hits the jackal. You kill the jackal! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barks! A jackal is nearby! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You miscast Shock. Nothing appears to happen. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the jackal but does no damage. The jackal bites you but does no damage. The jackal bites you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the jackal. The jackal closely misses you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the jackal. The jackal completely misses you. The jackal closely misses you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the jackal. The jackal is heavily wounded. The jackal barely misses you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the jackal. You kill the jackal! Your magical contamination has completely faded away. You see here a bat corpse. A bat comes into view. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### ..# ##########@# #.# #.#.......#...†... #.# #.#..##.....######. #.# #.###....###.# #.##...#.......#.# ............†#.#.# ..........##.....######.# #.##.##... #.#.#......... #.# ####.##.#†########.. There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 5 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 2 bats (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 459 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 459 | D:1 | Learned a level 1 spell: Necrotise 744 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 2.8 Action || total -------------------------++------- Cast: Shock || 52 Necrotise || 4 Armor: Robe || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 744 | 744 | 0 | 76 | 528 | 1 | 744.0 | Dungeon | 744 | 744 | 0 | 76 | 528 | 1 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 744 daAuts