Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 4429843669070382789 44 RascalDebosk the Magician (level 3, -3/25 HPs) Began as a Djinni Fire Elementalist on May 14, 2023. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:18 (900 turns). RascalDebosk the Magician (Djinni Fire Elementalist) Turns: 900, Time: 00:05:19 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 87% Gold: 94 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . s - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of immolation {unknown} f - a scroll of poison {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your magical contamination has completely faded away. A kobold comes into view. It is wielding a +0 whip. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) The zap hits the kobold. You kill the kobold! You now have 94 gold pieces (gained 9). A worm comes into view. The worm moves out of view. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. A hobgoblin comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 71% to hit) The zap hits the hobgoblin. You kill the hobgoblin! The zap misses the gnoll. The gnoll shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A gnoll comes into view. It is wielding a +0 halberd. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll shouts! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, ally target, 75% to hit) Really fire in your foxfire's direction? The zap misses your foxfire. The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the gnoll. The foxfire hits the gnoll! The gnoll is almost dead. Your foxfire dissipates! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 75% to hit) The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The zap hits the gnoll! The gnoll is heavily wounded. An adder comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - gnoll Aim: an adder (wandering, hasn't noticed you, 53% to hit) The zap misses the gnoll. The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. The gnoll hits you with a +0 whip. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The zap misses the gnoll. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the adder. The adder is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The foxfire hits the adder! You kill the adder! The gnoll hits you with a +0 whip. You die... # #. #.### #...## #@.#### #§##g...##### ....Sg.g......)# # .....#######.#.#.# .... #...#.# ... ########...# .. .........#....# # .........####... ............#.#. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 5 bats 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins 4 jackals (D:2) 4 kobolds A quokka (D:1) A ball python (D:1) A frilled lizard (D:2) 2 rats (D:1) 31 creatures vanquished. Vanquished Creatures (others) 91 foxfires 91 creatures vanquished. Grand Total: 122 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 159 | D:1 | Reached skill level 3 in Spellcasting 383 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 383 | D:1 | Learned a level 1 spell: Shock 900 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, minmay_circled_x D:2: layout_basic, ebering_ecumenical_altar_box, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Foxfire || 56 Scorch || 2 Shock || 18 Armour: Robe || 1 Dodge: Dodged || 3