Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 10390382205764805964 3360 RascalDebosk the Magician (level 10, -10/75 HPs) Began as a Djinni Conjurer on May 18, 2023. Mangled by a two-headed ogre (12 damage) ... on level 8 of the Dungeon. The game lasted 00:43:03 (7839 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 7839, Time: 00:43:03 Health: -10/75 AC: 3 Str: 9 XL: 10 Next: 23% Gold: 559 EV: 14 Int: 24 God: SH: 0 Dex: 21 rFire + + . w - +7 short sword of Cowardice {freeze, *Noise Str+3 Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth +++ g - ring of protection from cold HPRegen 0.32/turn D - +6 ring of dexterity MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 559 gold pieces. Inventory: Hand Weapons n - a +1 dagger of protection s - a +0 dagger w - the +7 short sword of Cowardice (weapon) {freeze, *Noise Str+3 Dex+3} (You found it on level 4 of the Dungeon) Str: It affects your strength (+3). Dex: It affects your dexterity (+3). *Noise: It may make noises in combat. K - a +3 vampiric rapier Armour a - a +0 robe (worn) e - a +0 cloak (worn) q - a +0 ring mail Jewellery g - a ring of protection from cold (left hand) u - a ring of resist corrosion x - a +6 ring of strength y - the amulet of Gipygiar {Spirit rElec rPois Dex-4} (You found it on level 4 of the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. D - a +6 ring of dexterity (right hand) Wands l - a wand of quicksilver (16) E - a wand of charming (7) M - a wand of flame (17) Scrolls d - 2 scrolls of noise {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of blinking {unknown} k - 10 scrolls of identify {unknown} m - 2 scrolls of fog {unknown} p - 3 scrolls of vulnerability {unknown} r - a scroll of fear {unknown} t - 3 scrolls of enchant weapon {unknown} z - a scroll of summoning {unknown} B - a scroll of immolation {unknown} F - a scroll of silence {unknown} G - a scroll of acquirement {unknown} H - a scroll of brand weapon {unknown} J - a scroll of enchant armour {unknown} L - a scroll of poison {unknown} Potions b - a potion of might {unknown} c - 5 potions of brilliance {unknown} f - 2 potions of degeneration {unknown} h - a potion of haste {unknown} o - 7 potions of curing {unknown} v - 3 potions of heal wounds {unknown} A - a potion of ambrosia {unknown} C - 2 potions of mutation {unknown} I - a potion of magic {unknown} Skills: * Level 7.3 Fighting + Level 2.4 Short Blades - Level 4.0 Armour + Level 3.8 Dodging + Level 3.1 Stealth * Level 7.4 Spellcasting - Level 4.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Dazzling Flash Conj/Hex 88% N/A 1% 3 d - Fulminant Prism Conj/Hex 22% 3d12 3% 4 e - Iskenderun's Mystic Conj/Tloc 44% 2d10 3% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Ensorcelled Hibernat Hex/Ice 88% N/A 1% 2 h - Tukima's Dance Hex 44% N/A 1% 3 i - Summon Guardian Gole Hex/Summ 44% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Shops: D:4 : Annotations: D:2 1 runed translucent door, Crazy Yiuf D:5 1 runed translucent door, zlionsfan's ghost, novice MiFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc wizard shouts! The orc priest shouts! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear two shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. The blast of energy engulfs the orc priest!! You kill the orc priest! A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see that place. [the floor.] Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 50%) The two-headed ogre resists with significant effort. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 50%) The +0 giant club dances into the air! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club (ally target, chance to affect: 50%) The two-headed ogre resists with significant effort. The two-headed ogre wields a +0 giant club. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club (ally target, chance to affect: 50%) The two-headed ogre resists with significant effort. * * * LOW HITPOINT WARNING * * * Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club (ally target, chance to affect: 50%) The +0 giant club dances into the air! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. The two-headed ogre hits you! * * * LOW HITPOINT WARNING * * * Your +0 giant club hits the two-headed ogre. You swap places. The two-headed ogre hits your +0 giant club! The two-headed ogre barely misses your +0 giant club. Your +0 giant club hits the two-headed ogre! Your +0 giant club hits the two-headed ogre!! The two-headed ogre barely misses your +0 giant club. The two-headed ogre hits your +0 giant club. Your +0 giant club falls from the air. Your +0 giant club hits the two-headed ogre! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre (severely wounded, not watching you, ally target, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre (almost dead, ally target, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you! You die... ...<..#.# #..###### ####....# #..# ##....# ####..##### .###.....# #.........# .........# #.##..###.# #.##....## #.##..# #.## ##.#.# #.##..##...# #.#.####.##..().#.. ##.........@O.##...# #.......>.....#..)).# ......#.####.##<.#..#).# ####.##.# #.##....###.). #.##.## #.##..#..# .### #.#...###.##..#.....# .#####..###>##.##..###.## ........# #............# .#####..###.############ You could see a two-headed ogre (ally target) and a friendly +0 giant club. Vanquished Creatures A steam dragon (D:8) Duvessa (D:7) A water moccasin (D:6) 3 ice beasts 2 orc warriors A sky beast (D:6) A black bear (D:7) 3 ogres A centaur (D:7) 2 kobold brigands A bullfrog (D:7) A scorpion (D:4) A gnoll sergeant (D:6) 5 wights (D:7) Dowan (D:7) 5 killer bees (D:7) 3 howler monkeys (D:7) 3 gnoll boudas 4 hounds A jelly (D:6) An orc priest (D:8) A sleepcap (D:5) 12 orc wizards An iguana (D:5) Robin (D:2) 23 gnolls 7 adders A shadow imp (D:7) A white imp (D:7) An ufetubus (D:5) 2 worms (D:3) 2 dart slugs 26 orcs 6 endoplasms 8 giant cockroaches 12 goblins 14 hobgoblins 5 jackals 4 quokkas 9 ball pythons 4 bats 3 frilled lizards 23 kobolds 6 rats 214 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:5) 1 creature vanquished. Vanquished Creatures (others) A dancing weapon (D:8) 17 fulminant prisms 18 creatures vanquished. Grand Total: 233 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 332 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 332 | D:1 | Learned a level 1 spell: Summon Small Mammal 915 | D:2 | Noticed Robin 950 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 961 | D:2 | Killed Robin 1315 | D:2 | Reached XP level 5. HP: 34/36 MP: 0/0 1315 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1508 | D:2 | Found a runed translucent door. 1509 | D:2 | Noticed Crazy Yiuf 1552 | D:3 | Found a snail-covered altar of Cheibriados. 1604 | D:3 | Reached skill level 1 in Fighting 2435 | D:3 | Reached skill level 1 in Evocations 2643 | D:4 | Found Suotoe's Book Shoppe. 2684 | D:4 | Reached skill level 1 in Armour 2684 | D:4 | Reached XP level 6. HP: 30/43 MP: 0/0 2735 | D:4 | Identified the +7 short sword of Cowardice {freeze, *Noise | Str+3 Dex+3} 2877 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2978 | D:4 | Identified the amulet of Gipygiar {Spirit rElec rPois | Dex-4} 3157 | D:4 | Found a staircase to the Ecumenical Temple. 3169 | Temple | Entered the Ecumenical Temple 3270 | D:5 | Entered Level 5 of the Dungeon 3316 | D:5 | Reached skill level 5 in Spellcasting 3511 | D:5 | Found a runed translucent door. 3511 | D:5 | Noticed zlionsfan's ghost (novice MiFi) 3566 | D:5 | Reached XP level 7. HP: 41/49 MP: 0/0 3566 | D:5 | Learned a level 3 spell: Tukima's Dance 3812 | D:5 | You are sucked into a shaft and drop 2 floors! 4167 | D:6 | Reached XP level 8. HP: 28/58 MP: 0/0 4818 | D:6 | Reached skill level 5 in Fighting 5191 | D:5 | Reached XP level 9. HP: 57/65 MP: 0/0 5191 | D:5 | Learned a level 3 spell: Summon Guardian Golem 5945 | D:6 | Found an iron altar of Okawaru. 6182 | D:7 | Reached skill level 1 in Short Blades 6764 | D:7 | Reached XP level 10. HP: 69/73 MP: 0/0 6984 | D:7 | Noticed Dowan 6989 | D:7 | Noticed Duvessa 6991 | D:7 | Killed Dowan 6991 | D:7 | Killed Duvessa 7346 | D:7 | Identified the +6 rapier of the Demagogue {drain, *Rage | rN+++ rCorr MP-9} 7825 | D:8 | Noticed a two-headed ogre 7839 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: kennysheep_six_static_rooms, layout_basic, minmay_misc_feat_x, minmay_between, uniq_crazy_yiuf_cottage, uniq_robin D:3: layout_basic, kiku_gazebo_pond_becter, mainiacjoe_overflow_chevrons D:4: layout_rooms, nemelex_spade_bored_becter, minmay_temple_entry_glassed_door, serial_shops, nicolae_book_shop_shelving D:5: cheibrodos_thug_alley, layout_loops_ring, gammafunk_ghost_grave D:6: layout_gridville, lemuel_doored_altar, hangedman_abyss_or_decor_stagger D:7: layout_basic, enter_bailey_8, minmay_misc_feat_doors, uniq_duvessa D:8: layout_loops_ring, kennysheep_mini_moat, nzn_hepliaklqana_mist_gate, general_overflow_altar Temple: nicolae_temple_hex_pool Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 | 7.4 Fighting | 2 4 5 6 7 | 7.3 Evocations | 1 2 3 4 | 4.0 Armour | 1 2 3 4 | 4.0 Stealth | 2 3 | 3.1 Short Blades | 1 2 | 2.4 Dodging | 3 | 3.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 10 | 3 | | || 13 Short sword | | | 6 | 6 || 12 Cast: Magic Dart | 52 | 65 | 71 | 22 || 210 Searing Ray | 5 | 25 | 49 | 6 || 85 Dazzling Flash | 2 | | | || 2 Iskenderun's Myst | | 9 | 37 | 1 || 47 Fulminant Prism | | 2 | 11 | 4 || 17 Ensorcelled Hiber | | 2 | | 1 || 3 Tukima's Dance | | | 5 | 5 || 10 Summon Guardian G | | | 1 | || 1 Stab: Invisible | 1 | | | || 1 Sleeping | | 3 | | 1 || 4 Armour: Robe | 7 | 2 | 5 | || 14 Dodge: Dodged | 25 | 13 | 27 | 7 || 72