Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 17706180999082542145 71 RascalDebosk the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on May 19, 2023. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... on level 3 of the Dungeon. The game lasted 00:14:42 (1823 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 1823, Time: 00:14:42 Health: -7/31 AC: 3 Str: 6 XL: 4 Next: 47% Gold: 21 EV: 12 Int: 22 God: SH: 0 Dex: 17 rFire + + . q - +4 dagger rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.25/turn m - +6 ring of dexterity MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. You spent 81 gold pieces at shops. Inventory: Hand Weapons q - a +4 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery b - a ring of positive energy (left hand) m - a +6 ring of dexterity (right hand) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} i - a scroll of magic mapping {unknown} r - a scroll of teleportation {unknown} Potions d - 3 potions of mutation {unknown} j - 2 potions of curing {unknown} k - 2 potions of flight {unknown} l - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} o - a potion of lignification {unknown} p - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Summon Small Mammal Summ 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. You hear a shout! An ogre comes into view. It is wielding a +0 giant club. You hear a shout! x2; You hear an angry hiss. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The ogre attacks as you move away! The ogre hits you with a +0 giant club! You die... #.#### #....# ####.# #.#### #....###### #. ####......# .. ######.# )# #.### ..# #.@O#...# ###....# ####...# #... .. You could see an ogre. Vanquished Creatures An adder (D:2) 2 worms (D:2) An orc (D:3) 5 bats 3 endoplasms 3 giant cockroaches 5 hobgoblins 6 jackals A quokka (D:3) 3 ball pythons 2 frilled lizards 6 goblins 6 kobolds 8 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 267 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 648 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 648 | D:1 | Learned a level 1 spell: Summon Small Mammal 725 | D:2 | Reached skill level 4 in Spellcasting 997 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1400 | D:2 | Found Qackyipp's Assorted Antiques. 1404 | D:2 | Bought a white potion for 20 gold pieces 1404 | D:2 | Bought a metallic orange potion for 20 gold pieces 1404 | D:2 | Bought 2 sapphire potions for 41 gold pieces 1443 | D:3 | Found a faded altar of an unknown god. 1813 | D:3 | Noticed an ogre 1823 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, serial_bayou_pond_a, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, serial_shops, nicolae_shop_back_alley_shop D:3: layout_basic, lemuel_tele_altar, shapermc_ecumenical_altar_flowoftime, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_clump_tiny, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, infiniplex_forest_clump_diagonal, minmay_fractal_squares_diagonal_5, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 29 || 29 Punch | | 2 || 2 Cast: Magic Dart | 58 | 37 || 95 Searing Ray | 4 | 1 || 5 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 1 | 2 || 3