Dungeon Crawl Stone Soup version 0.30.0-16-gbe6223bb7e (webtiles) character file. Game seed: 7130235126856432977 895 RascalDebosk the Magician (level 8, -1/58 HPs) Began as a Djinni Conjurer on May 20, 2023. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:22:33 (3856 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 3856, Time: 00:22:33 Health: -1/58 AC: 4 Str: 6 XL: 8 Next: 27% Gold: 349 EV: 11 Int: 22 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . x - +4 short sword rCold . . . (no shield) rNeg . . . m - +0 troll leather armour {Pargi} rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth + E - ring of Qinkemob {rC+ Will+ rCorr SInv} HPRegen 1.09/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 349 gold pieces. Inventory: Hand Weapons s - a +0 dagger x - a +4 short sword (weapon) Missiles z - a throwing net {@!f} Armour a - a +0 robe m - a +0 troll leather armour (worn) {Pargi} Jewellery E - the ring of Qinkemob (left hand) {rC+ Will+ rCorr SInv} (You found it on level 6 of the Dungeon) [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Wands u - a wand of flame (6) D - a wand of iceblast (10) Scrolls c - 7 scrolls of identify {unknown} d - 3 scrolls of magic mapping {unknown} e - a scroll of poison {unknown} h - a scroll of summoning {unknown} l - a scroll of noise {unknown} o - 4 scrolls of fog {unknown} t - a scroll of fear {unknown} v - a scroll of blinking {unknown} w - 2 scrolls of teleportation {unknown} y - 2 scrolls of amnesia {unknown} A - a scroll of vulnerability {unknown} C - a scroll of enchant weapon {unknown} Potions b - 3 potions of mutation {unknown} f - 4 potions of curing {unknown} g - 2 potions of heal wounds {unknown} i - 4 potions of attraction {unknown} j - 2 potions of lignification {unknown} k - a potion of flight {unknown} n - 2 potions of haste {unknown} p - a potion of cancellation {unknown} q - 2 potions of invisibility {unknown} r - a potion of brilliance {unknown} B - a potion of might {unknown} Skills: * Level 4.8 Fighting + Level 3.1 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Dazzling Flash Conj/Hex 64% N/A 3% 3 d - Fulminant Prism Conj/Hex 16% 3d10 12% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 12% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Call Imp Summ 64% N/A 1% 2 h - Vhi's Electric Charg Tloc/Air 64% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Xom Yredelemnul Zin The Shining One Shops: D:3 [ D:4 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (almost destroyed, 100% to hit) The magic dart hits the phantom. You destroy the phantom! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (100% to hit) The magic dart hits the orc. The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the ufetubus. The ufetubus is almost dead. The ufetubus is knocked back by the mystic blast. The ufetubus slams into the rock wall! You kill the ufetubus! Your magical contamination has completely faded away. HP restored. E - the ring of Qinkemob {rC+ Will+ rCorr SInv} E - the ring of Qinkemob (left hand) {rC+ Will+ rCorr SInv} Found 2 stones. You now have 349 gold pieces (gained 8). A shadow imp comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (100% to hit) The magic dart hits the shadow imp but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (100% to hit) The magic dart hits the shadow imp. The shadow imp is moderately wounded. The shadow imp lashes its tail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (heavily wounded, 100% to hit) The magic dart hits the shadow imp! You kill the shadow imp! Found 6 stones. Found a club. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you! The arrow burns you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow of flaming (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The arrow burns you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow of flaming (lightly wounded, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow burns you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ............# ##.. ............## #.. #............# #.. #............# ##. #............# . #..........## #.........## #.......### #.@....## ##.##.### #..#### #..# ##..### #.....## #......# #..c....# #........# You could see a centaur. Vanquished Creatures A water moccasin (D:5) Pargi (Sewer) A phantom (D:6) A howler monkey (D:5) A jelly (D:3) A hound (D:4) 2 gnoll boudas (D:5) A sleepcap (D:5) 2 iguanas (D:5) 2 orc wizards (D:4) 10 adders 7 gnolls (D:5) 3 river rats (D:3) A shadow imp (D:6) 2 ufetubi 4 worms 4 dart slugs 11 orcs 6 bats 3 endoplasms 2 giant cockroaches 8 goblins 7 hobgoblins 10 jackals 4 quokkas 9 ball pythons 13 frilled lizards 6 kobolds 8 rats 131 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 136 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 494 | D:1 | Found a faded altar of an unknown god. 610 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 610 | D:2 | Learned a level 1 spell: Kiss of Death 659 | D:2 | Reached skill level 4 in Spellcasting 895 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1124 | D:3 | Found Sali's Antique Armour Emporium. 1395 | D:3 | Reached skill level 1 in Fighting 1395 | D:3 | Reached XP level 5. HP: 33/37 MP: 0/0 1395 | D:3 | Learned a level 2 spell: Call Imp 1565 | D:3 | Reached skill level 1 in Armour 1567 | D:3 | Found a glowing drain. 1571 | Sewer | Entered a sewer 1694 | Sewer | Noticed Pargi 1716 | Sewer | Killed Pargi 1717 | Sewer | Reached skill level 5 in Spellcasting 1717 | Sewer | Reached XP level 6. HP: 30/45 MP: 0/0 1994 | D:3 | Identified the +0 robe "Mithei" {Contam rF+ rCorr MP+9} 2250 | D:4 | Reached XP level 7. HP: 50/50 MP: 0/0 2250 | D:4 | Learned a level 3 spell: Vhi's Electric Charge 2490 | D:4 | Found Nuym's Book Shoppe. 2755 | D:5 | Entered Level 5 of the Dungeon 2775 | D:5 | Noticed a water moccasin 2782 | D:5 | Killed a water moccasin 2827 | D:5 | Identified the staff of cold "Dygyerhy" {rC+ Will+ Int+3 | Dex-5} 3060 | D:5 | Found a staircase to the Ecumenical Temple. 3067 | Temple | Entered the Ecumenical Temple 3260 | Temple | Became a worshipper of Ashenzari the Shackled 3430 | D:5 | Reached XP level 8. HP: 45/58 MP: 0/0 3814 | D:6 | Identified the ring of Qinkemob {rC+ Will+ rCorr SInv} 3856 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, ebering_ecumenical_altar_hall, minivault_24, grunt_decor_resistance D:2: cheibrodos_old_hovel, layout_rooms, st_stairs_2 D:3: layout_rooms, gup_sewer_entry_spiral, serial_shops, nicolae_shop_crystal, chequers_garden, hangedman_decor_slide_cut D:4: layout_loops_ring, serial_shops, nicolae_shop_window_shopping, fountainhead D:5: corexii_shack_village, layout_gridville, minmay_temple_entry_junction D:6: layout_cave_pods Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 | 5.9 Fighting | 1 2 3 4 | 4.8 Armour | 1 2 3 | 3.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | 1 | || 2 Cast: Magic Dart | 64 | 121 | 71 || 256 Searing Ray | 1 | 5 | 5 || 11 Iskenderun's Myst | | 2 | 14 || 16 Fulminant Prism | | | 5 || 5 Stab: Sleeping | 1 | | || 1 Armour: Robe | 1 | | || 1 Troll leather arm | | 2 | 2 || 4 Dodge: Dodged | 3 | 18 | 7 || 28