Seeded DCSS version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 817 RascalDebosk the Magician (level 8, 0/58 HPs) Began as a Djinni Conjurer on May 28, 2023. Slain by a wyvern zombie (14 damage) ... in an ossuary. The game lasted 00:16:48 (2234 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 2234, Time: 00:16:49 Health: 0/58 AC: 4 Str: 6 XL: 8 Next: 16% Gold: 138 EV: 12 Int: 28 God: SH: 0 Dex: 14 rFire + + + s - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . f - +1 pair of gloves of Gisoff {rF+ Int+6} SInv . (boots unavailable) Will ..... e - amulet of Ickezxosm {rElec rPois rF+ Regen+ Dex+2} Stlth ++ (no ring) HPRegen 1.09/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated, studying Shields A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 138 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Missiles b - a throwing net {@!f} Armour a - a +0 robe (worn) f - the +1 pair of gloves of Gisoff (worn) {rF+ Int+6} (You acquired it on level 1 of the Dungeon) Int: It affects your intelligence (+6). rF: It protects you from fire. Jewellery e - the amulet of Ickezxosm (around neck) {rElec rPois rF+ Regen+ Dex+2} (You acquired it on level 1 of the Dungeon) [amulet of regeneration] Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Scrolls c - 3 scrolls of amnesia {unknown} d - a scroll of teleportation {unknown} h - 2 scrolls of blinking {unknown} i - 4 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} o - a scroll of poison {unknown} Potions g - 2 potions of mutation {unknown} k - a potion of might {unknown} l - 2 potions of brilliance {unknown} m - a potion of invisibility {unknown} n - 2 potions of curing {unknown} Skills: * Level 4.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Shields * Level 5.6 Spellcasting + Level 2.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Dazzling Flash Conj/Hex 78% N/A 1% 3 d - Fulminant Prism Conj/Hex 19% 3d10 6% 4 e - Iskenderun's Mystic Conj/Tloc 39% 2d9 6% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Ensorcelled Hibernat Hex/Ice 78% N/A 1% 2 h - Lesser Beckoning Tloc 78% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Zin Annotations: D:3 3 runed translucent doors, superbruh's ghost, amateur KoEn Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (moderately damaged, 81% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! You finish channelling your searing ray. You start resting. HP restored. You reach down and open the door. Found nine items. You reach down and open the door. A centaur zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (wandering, hasn't noticed you, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the centaur zombie. The centaur zombie is moderately damaged. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie misses you. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. You finish channelling your searing ray. The centaur zombie closely misses you. The centaur zombie misses you. The centaur zombie barely misses you. The centaur zombie kicks you. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (almost destroyed, 100% to hit) The searing ray hits the centaur zombie! You destroy the centaur zombie! (Press . to maintain the ray.) Your Fighting skill increases to level 4! You reach down and open the door. A wyvern zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (wandering, hasn't noticed you, 93% to hit) The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. (Press . to maintain the ray.) The wyvern zombie bites you. The searing ray hits the wyvern zombie. The wyvern zombie is moderately damaged. The wyvern zombie closely misses you. The wyvern zombie bites you! The searing ray hits the wyvern zombie. The wyvern zombie is moderately damaged. The wyvern zombie bites you. The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. You finish channelling your searing ray. The wyvern zombie bites you. The wyvern zombie bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie is knocked back by the mystic blast. The wyvern zombie slams into the stone wall! The wyvern zombie is heavily damaged. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The wyvern zombie bites you! You die... ##### #~#~######## ###~.~P~P#.#.# #~~~.#~~~#'#'#+#+# ##.~~.~~~........+ ####~#####.#####.# ≈~.'~#...#.#...#.+ ####.'...#.#.∩.'.### #~...#...#.#∩..#@Z.# ≈~~~~#####.#####.### ##..~'.# '.' #.'.'.# #≈#~~#####.#####.### ##.~.#??!#.#!??#.'.# #≈~~~~???#.#?!!'.### #~..~#!!?#.#!?!#.'.# ≈##~~#####.#####.### ≈#P.~.~~.........'.# You could see a wyvern zombie. Vanquished Creatures A wyvern zombie (Ossuary) 2 water moccasin zombies (Ossuary) 2 bullfrog zombies (Ossuary) 2 centaur zombies (Ossuary) A jelly (D:2) A sleepcap (D:4) 3 killer bee zombies (Ossuary) 16 mummies A howler monkey zombie (Ossuary) 4 adders (D:2) An ufetubus (D:3) 3 worms 4 endoplasms 5 giant cockroaches 2 goblins 5 hobgoblins 19 jackals 4 quokkas 6 ball pythons 5 bats A frilled lizard (D:1) A goblin zombie (D:4) 4 rats 93 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms (Ossuary) 5 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Identified 3 scrolls of acquirement 80 | D:1 | Acquired the amulet of Ickezxosm {rElec rPois rF+ Regen+ | Dex+2} 87 | D:1 | Acquired the +1 pair of gloves of Gisoff {rF+ Int+6} 94 | D:1 | Acquired a manual of Shields 118 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 374 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 374 | D:1 | Learned a level 1 spell: Kiss of Death 736 | D:2 | Reached skill level 4 in Spellcasting 932 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1007 | D:2 | Reached XP level 5. HP: 28/35 MP: 0/0 1007 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1478 | D:3 | Found a runed translucent gate. 1478 | D:3 | Found a runed translucent gate. 1478 | D:3 | Found a runed translucent gate. 1486 | D:3 | Noticed superbruh's ghost (amateur KoEn) 1519 | D:3 | Found a glowing silver altar of Zin. 1534 | D:3 | Reached skill level 1 in Fighting 1917 | D:4 | Found a sand-covered staircase. 1920 | D:4 | Reached XP level 6. HP: 35/42 MP: 0/0 1948 | Ossuary | Entered an ossuary 1969 | Ossuary | Reached skill level 1 in Evocations 2037 | Ossuary | Reached skill level 5 in Spellcasting 2037 | Ossuary | Reached XP level 7. HP: 48/49 MP: 0/0 2037 | Ossuary | Learned a level 2 spell: Lesser Beckoning 2192 | Ossuary | Reached XP level 8. HP: 48/58 MP: 0/0 2234 | Ossuary | Slain by a wyvern zombie Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_paths, gammafunk_ghost_necromancy D:4: layout_rooms, tso_metal_star, mainiacjoe_overflow_catwalk, elyvilon_altar_5, minmay_temple_entry_stoned_glass, nicolae_ossuary_entry_giza, minmay_misc_feat_square, minivault_4 Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 | 5.6 Shields | 2 3 4 | 4.8 Fighting | 1 2 3 4 | 4.0 Evocations | 1 2 | 2.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 13 | || 13 Cast: Magic Dart | 66 | 62 | 17 || 145 Iskenderun's Myst | | 6 | 13 || 19 Searing Ray | | 11 | 12 || 23 Ensorcelled Hiber | | 1 | || 1 Fulminant Prism | | 4 | 1 || 5 Use: Scroll | 3 | | || 3 Stab: Sleeping | | 2 | || 2 Armour: Robe | 1 | 9 | 7 || 17 Dodge: Dodged | 8 | 19 | 15 || 42