Dungeon Crawl Stone Soup version 0.30.0-20-g3b4254fcbd (webtiles) character file. Game seed: 3156362787693771348 126 RascalDebosk the Magician (level 5, -11/36 HPs) Began as a Djinni Conjurer on June 2, 2023. Mangled by Edmund ... wielding a +1 flail of holy wrath (13 damage) ... on level 4 of the Dungeon. The game lasted 00:17:17 (2338 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 2338, Time: 00:17:18 Health: -11/36 AC: 2 Str: 6 XL: 5 Next: 32% Gold: 148 EV: 17 Int: 22 God: SH: 0 Dex: 11 rFire + + . r - +0 falchion rCold x . . (no shield) rNeg + . . n - +0 robe {rN+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... o - amulet of the acrobat Stlth ++ b - +5 ring of evasion HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: acrobat, infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons r - a +0 falchion (weapon) Armour a - a +0 robe n - a +0 robe of positive energy (worn) Jewellery b - a +5 ring of evasion (left hand) o - an amulet of the acrobat (around neck) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of noise {unknown} g - 3 scrolls of enchant weapon {unknown} h - a scroll of identify {unknown} j - a scroll of immolation {unknown} k - a scroll of brand weapon {unknown} q - a scroll of amnesia {unknown} s - a scroll of vulnerability {unknown} Potions i - a potion of curing {unknown} l - 2 potions of attraction {unknown} m - a potion of might {unknown} p - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 1.0 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 50% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 16% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Static Discharge Conj/Air 50% 2-5/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Nemelex Xobeh Yredelemnul Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund. Edmund is lightly wounded. Edmund is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +1 flail of holy wrath and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is lightly wounded. Edmund attacks as you move away! Edmund hits you with a +1 flail of holy wrath. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is lightly wounded. * * * LOW HITPOINT WARNING * * * Edmund barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is lightly wounded. * * * LOW HITPOINT WARNING * * * A worm comes into view. Edmund misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund. Edmund is moderately wounded. Edmund is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Edmund says, "A flail is better than a scythe, any day of the week!" Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, p - Edmund You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Edmund hits your fulminant prism with a +1 flail of holy wrath! Your fulminant prism detonates feebly. You see here a +0 chain mail. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs Edmund. Edmund is moderately wounded. You hear a shout! You see here a +0 leather armour. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Edmund. Edmund is moderately wounded. Edmund is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +1 flail of holy wrath and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is heavily wounded. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Edmund completely misses you. You hit Edmund. Edmund is heavily wounded. Edmund completely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund drinks a potion. Edmund is healed! You hit Edmund but do no damage. Edmund closely misses you. Edmund hits you with a +1 flail of holy wrath! You die... ##################### #...................# #..#...#...#...#...## #_..@@.............[. #..#...#...#...#...#. #............†......# ##################### You could see Edmund. Vanquished Creatures Terence (D:3) 2 adders A worm (D:2) 3 dart slugs 6 orcs (D:3) 5 bats 7 endoplasms 8 giant cockroaches 2 goblins 2 hobgoblins 3 quokkas 6 ball pythons 7 frilled lizards 7 kobolds 8 rats 68 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:4) 2 creatures vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 278 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 278 | D:1 | Learned a level 1 spell: Shock 364 | D:1 | Reached skill level 4 in Spellcasting 739 | D:2 | Found a faded altar of an unknown god. 859 | D:2 | Identified the +10 plate armour "Uxuchacw" {rElec Will+ | Int+3 Dex-5} 1146 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1762 | D:3 | Noticed Terence 1771 | D:3 | Killed Terence 1772 | D:3 | Reached XP level 5. HP: 14/36 MP: 0/0 1772 | D:3 | Learned a level 2 spell: Static Discharge 2081 | D:3 | Found a faded altar of an unknown god. 2086 | D:3 | Found a basalt altar of Yredelemnul. 2225 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2266 | D:4 | Found a snail-covered altar of Cheibriados. 2268 | D:4 | Reached skill level 1 in Armour 2294 | D:4 | Noticed Edmund 2338 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms, minivault_19, chequers_serial_rivers_room_a, minivault_27 D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, dreamdust_princess_corridor, minmay_misc_feat_hallway D:3: layout_rooms, nemelex_dance_club_becter, nicolae_overflow_ecumenical_swirl, grunt_ministairs_1, serial_bayou_pond_e, uniq_terence D:4: layout_loops_ring, xom_confusion_cloud, nicolae_qazlal_general_emergency, lemuel_coloured_pillars_altar, minmay_temple_entry_slanted, uniq_edmund, uniq_grinder, uniq_duvessa, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.7 Armour | 1 | 1.0 Fighting | | 0.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Falchion | | 13 || 13 Cast: Magic Dart | 39 | 10 || 49 Shock | 17 | 52 || 69 Searing Ray | 1 | 2 || 3 Iskenderun's Myst | | 10 || 10 Fulminant Prism | | 2 || 2 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 12 | 21 || 33