Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 14214946554361827194 32 RascalDebosk the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on June 5, 2023. Mangled by a black bear (12 damage) ... on level 2 of the Dungeon. The game lasted 00:08:26 (800 turns). RascalDebosk the Magician (Djinni Conjurer) Turns: 800, Time: 00:08:27 Health: -6/25 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 61 EV: 12 Int: 21 God: SH: 0 Dex: 17 rFire + + . j - +4 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons e - a +2 spear of venom j - a +4 short sword (weapon) s - a +0 dagger Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) i - a ring of ice Scrolls b - a scroll of brand weapon {unknown} c - 3 scrolls of teleportation {unknown} f - a scroll of summoning {unknown} g - a scroll of identify {unknown} h - a scroll of magic mapping {unknown} Potions k - a potion of resistance {unknown} l - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Beastly Appendage Tmut 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the rat! You kill the rat! l - a grey potion A rat comes into view. Found 4 gold pieces. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 61 gold pieces (gained 4). There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You see here a +0 club. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A black bear comes into view. The black bear growls angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 84% to hit) The searing ray hits the black bear. The black bear is heavily wounded. (Press . to maintain the ray.) You hear a shout! A quokka comes into view. A hobgoblin comes into view. The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the black bear! The black bear is almost dead. The black bear goes berserk! The searing ray misses the black bear. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. You finish channelling your searing ray. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 84% to hit) The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear bites you! You die... .......... ..........# ........... .......... ##.......### #.gr........ #.h.......# #.@.......# #<........# #.........# ##.......## ##.....## ####### You could see a black bear (berserk), a quokka and a hobgoblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 7 ball pythons (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RascalDebosk the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | RascalDebosk set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 468 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 468 | D:1 | Learned a level 1 spell: Beastly Appendage 599 | D:1 | Reached skill level 4 in Spellcasting 793 | D:2 | Noticed a black bear 800 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, minmay_vboxes D:2: layout_rooms, serial_shops, shop, minmay_pentomino_r4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Spear || 7 Cast: Magic Dart || 57 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 17