Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 1753030437353872224 0 RatsInWall the Chucker (level 1, 16/16 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (11 turns). RatsInWall the Chucker (Meteoran Wanderer) Turns: 11, Time: 00:00:46 Health: 16/16 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 vorpal dagger (weapon) Missiles b - 4 curare-tipped darts (quivered) Armour c - a +0 pair of gloves (worn) e - a +0 leather armour (worn) Scrolls d - a scroll of summoning Skills: + Level 1.1 Fighting + Level 3.6 Throwing + Level 2.4 Armour + Level 2.4 Dodging + Level 1.3 Spellcasting + Level 1.2 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 2% 3d7 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 589 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, RatsInWall the Meteoran Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 vorpal dagger, 4 curare-tipped darts, a +0 pair of gloves, a scroll of summoning, a +0 leather armour; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Found a runed mace. A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * , * ,, * * *, ,* * , ** * , ** ,.####*, * * ..h...#####+######## #....@..........<# #...#.......######* , ##. ##..∩).## , * #, ##...## ,, * *##.##* * * * * *, ###, * , , * , * , You could see a jackal. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RatsInWall the Meteoran Wanderer began the quest for the | Orb. 0 | D:1 | RatsInWall set off with the following items: a +0 vorpal | dagger, 4 curare-tipped darts, a +0 pair of gloves, a | scroll of summoning, a +0 leather armour; and the following | spell memorised: Sandblast; and the following spells | available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 11 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_corners, ebering_ecumenical_altar_ruins, serial_shops, shop, serial_bayou_ford_a